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  1. #1
    Player

    Join Date
    May 2022
    Posts
    172
    Quote Originally Posted by Vencio View Post
    MMORPG Online to RPG Online: I cannot stress this out...this terrifies me...FFXIV stands a stronger beacon of a true MMO & the player base adores it.....why convert it into single player? While I am not certain what other ffxiv players sees it, to me its ultimately the abolition of an MMO
    Because this isnt early 2000s anymore.

    The gaming landscape and playerbases have changed, a lot more people prefer to play mmorpgs solo.

    Single player games cannot ever suffice because your character is dead and gone when the game ends, people dont see your character, the grind is limited.

    Meanwhile in mmorpgs you have a never ending story, never ending grind, you get new cool things after few months to grind and get, your character will forever exist as long as the game goes and other people in the world can see them, and you also have never ending power progression since it resets every few months, it keeps you busy like no single player game will ever achieve.

    More importantly you dont have to mentally exhaust yourself dealing with certain idiotic or drama filled statics and other people or limit yourself to specific raid hours, you can just relax and enjoy the game. Plus you dont have to suffer doing the mechanics flawlessly and seeing someone else screw it up for the 5th time causing a wipe.

    Only reason i bother with high end group content these day is because i am FORCED TO because of the gear rewards, otherwise I would only touch raids for the occasional fun, not something i would do often.

    Many of us enjoy the "competition" of mmorpgs in terms of performance, but we are not interested in the actual people, we want people to exist, but we dont want to deal with them or chat, they exist to improve our game experience, nothing more.
    (0)
    The tryhard elitist is the person who is going to finish their 5 pieces on this created to be beaten """"challenge"""" and then complaint that the baby, slower or less dexterous person are a problem which not only is toxic but indirectly implies that doing this basic created to be beaten task faster is an """achievement""" of """great skill""" which helps to falsely boost the elitist's self worth as that is their true motive, if challenge was truly their desire they would relish in the chance to do more than the rest.
    The healthy person on the other hand will either let people finish their part or assist them for their self worth does not depend on solving basic puzzles created to be beaten, aka as a video game.

  2. #2
    Player
    Moonsprite's Avatar
    Join Date
    Feb 2019
    Posts
    117
    Character
    Evie Serenity
    World
    Coeurl
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Ralphe2449 View Post
    Because this isnt early 2000s anymore.

    The gaming landscape and playerbases have changed, a lot more people prefer to play mmorpgs solo.

    Single player games cannot ever suffice because your character is dead and gone when the game ends, people dont see your character, the grind is limited.

    Meanwhile in mmorpgs you have a never ending story, never ending grind, you get new cool things after few months to grind and get, your character will forever exist as long as the game goes and other people in the world can see them, and you also have never ending power progression since it resets every few months, it keeps you busy like no single player game will ever achieve.

    More importantly you dont have to mentally exhaust yourself dealing with certain idiotic or drama filled statics and other people or limit yourself to specific raid hours, you can just relax and enjoy the game. Plus you dont have to suffer doing the mechanics flawlessly and seeing someone else screw it up for the 5th time causing a wipe.

    Only reason i bother with high end group content these day is because i am FORCED TO because of the gear rewards, otherwise I would only touch raids for the occasional fun, not something i would do often.

    Many of us enjoy the "competition" of mmorpgs in terms of performance, but we are not interested in the actual people, we want people to exist, but we dont want to deal with them or chat, they exist to improve our game experience, nothing more.
    You don’t get lonely playing this way? I think it’s good to have some solo content for the people who enjoy it, but you don’t actually want to do everything without grouping or being with other people, do you? I don’t mind the MSQ being redone with trusts or people able to solo some parts of relics, but raids and trials should still be group content imo. There is already a gearing path people can choose with tomestones that can be farmed without grouping using trusts. You can even do solo hunts for nuts to upgrade that gear. I don’t want them to take away my raids, trials, relic groups because solo players feel forced to group
    (1)