Quote Originally Posted by Amarande View Post
In the case of the class design thing I expect a fair amount has to do with the limitations of input devices and the sheer number of buttons some classes have had (SAM for instance had literally over thirty essential keybinds last time I looked at the job, during Shadowbringers).
Classes do not have 30 buttons, as many of those skills upgrade to other skills or are assigned to a single button. Also most classes have additional buttons that serve little to no purpose over all that are never pressed or never put on some players bars. Looking at the number of abilities can be misleading, you need to play the class to understand how it functions before discussing something has button bloat and how it should be addressed. Also understanding how you play and designing good keybinds addresses this issue as well. No players plays the same, if you take 100 people that play Halo for example I will bet at least half of them will change a keybind some where before playing.