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  1. #1
    Player
    Vencio's Avatar
    Join Date
    Sep 2020
    Posts
    570
    Character
    Vencio Luirex
    World
    Faerie
    Main Class
    Paladin Lv 100

    6.1: Deep reflection to the Devs

    Good evening/afternoon/morning Devs,

    While I wish not to speak any ill of the recent changes (be it for good & bad) I believe it is for the best interests to truly reflect what 6.1 overall has lead to, in which ultimately its leading most of the player base to have doubts & while not adding any sensitivity to aggravate the topic any worse, without any doubt its brought much discord & it has some of us questioning & concern for the future of whatever you have plan for us ahead past 6.1.

    Samurai: While I cannot give specific highlights how the jobs currently functioning, it cannot be denied the utter reaction it brought into most of the player base, particularly the reason why "Kaiten" was removed as it stood as a respectful beacon of its job identity.....do you intend to do the same for every job? Rather, why not look to currently work the job's improvisation, deemed what's needed to be merged/or removed (only if absolutely neccesary).

    I did & still do support the changes you brought into the job, however I myself cannot help but likewise feel skeptical as much as those that weren't pleased for it.

    (Please look over the forums highlights regarding Samurai & analyze)

    Housing/Lottery: What plans do you truly have to make the system any fair & convenient for those that were long looking forward to it? I cannot deny there's always an issue with editing the gaming codes etc., and glitches do happen, yet regardless it brought much deception.

    (Please look over the forums highlights regarding housing lottery & analyze)

    PvP: It brought such great change & truly it made the community more engaging! Regardless there's a lot to be overlooked at, in terms of the CCs & re-adjusting certain jobs to ultimately make PvP far more lively & engaging. You did fantastic in this overall with the bringing of a fresh new PvP! trial & error happens....please don't let it sit idle.

    (Please look over the forums highlights regarding PvP & analyze)

    Profile templates: Understandable it is still under BETA & please do continue on in bringing more creativity for it. A wonderful asset!

    MMORPG Online to RPG Online: I cannot stress this out...this terrifies me...FFXIV stands a stronger beacon of a true MMO & the player base adores it.....why convert it into single player? While I am not certain what other ffxiv players sees it, to me its ultimately the abolition of an MMO & we play & like to display our actions, achievements, the journeys, friends, and anything to one another & even an introvert as myself still delight in the social aspects & interactions of other's & seeing their achievements & growth from FCs, Savages, Craft, memories worth keeping, the people whom we long befriended (especially during irl times as these...)

    All in all,

    I trust you're in the right direction to consider & truly understand some of us as truly we genuinely delight & care for the game.
    (6)

  2. #2
    Player IdowhatIwant's Avatar
    Join Date
    May 2020
    Posts
    934
    Character
    Jimbo Jimbo
    World
    Gilgamesh
    Main Class
    Summoner Lv 90
    I believe from the JP Patch reading, Yoshi P stated that they were going to discuss the reasoning behind the changes to Samurai, and I believe future changes and direction with job design as well, as he mentioned that crit synergy in general is a problem. I don't want to get to irate before hearing this out, how ever I believe changes like this, as well as changes that were made in ShB like to monk, feel like they should be held off on until the next expansion or until the end of the current expansion.

    Housing is never going to work, not with out adding instanced housing. I am still of a firm belief the biggest mistake with housing was allowing singular players to purchase them. I understand there are loop holes around that, but those loop holes are also inconveniences to many as well. You will never see a fair housing system unless it is given to every one. I believe the most ideal change, would be to make every players inn function like an upgradable inside version of a house like an apartment or FC room but upgradable to larger sizes, while the Island Sanctuary functions as the outside portion of housing. It's a separated experience but gives everyone the same capabilities as owning a house.

    The problem with the MMO to RPG is really in it's direction. The game is pushing more accessibility to things such as savage, which is content that many players choose not to do for what ever reason. Making this content more accessible isn't doing anything but making job design and raid design suffer. There is nothing wrong with having a high skill ceiling, most of the most popular games have it. That skill ceiling also does not have to affect everyone in all content either.

    I know they are currently focusing on correcting the housing lottery system, but I am eager to hear what they have to say about some of these concerns specifically with class design.
    (9)

  3. #3
    Player
    Amarande's Avatar
    Join Date
    Nov 2014
    Posts
    244
    Character
    Miyako Aikawa
    World
    Goblin
    Main Class
    White Mage Lv 100
    Quote Originally Posted by IdowhatIwant View Post
    Housing is never going to work, not with out adding instanced housing. I am still of a firm belief the biggest mistake with housing was allowing singular players to purchase them. I understand there are loop holes around that, but those loop holes are also inconveniences to many as well. You will never see a fair housing system unless it is given to every one. I believe the most ideal change, would be to make every players inn function like an upgradable inside version of a house like an apartment or FC room but upgradable to larger sizes, while the Island Sanctuary functions as the outside portion of housing. It's a separated experience but gives everyone the same capabilities as owning a house.
    IMO housing would have been problematic long run even without personal housing having been introduced; people would have presumably settled on the same small-FC shenanigans that are in fact currently employed for what is often effectively a personal house, and even when it isn't, it's still a massive damper on the care and keeping of middling to large FCs (because of the lack of scaling of FC level resources with membership, and the fact that realistically house decorating is almost always a one or two person job whatever the FC's size, there has been perennially a tendency for FCs to spall off foursomes of friends who then go and form a separate FC for housing/resources purposes. A larger amount of land available to FCs would of course only exacerbate this).

    At least you don't need FC house and airship access as a practical requirement to visit the Diadem anymore, so that's something.

    The problem with the MMO to RPG is really in it's direction. The game is pushing more accessibility to things such as savage, which is content that many players choose not to do for what ever reason. Making this content more accessible isn't doing anything but making job design and raid design suffer. There is nothing wrong with having a high skill ceiling, most of the most popular games have it. That skill ceiling also does not have to affect everyone in all content either.

    I know they are currently focusing on correcting the housing lottery system, but I am eager to hear what they have to say about some of these concerns specifically with class design.
    In the case of the class design thing I expect a fair amount has to do with the limitations of input devices and the sheer number of buttons some classes have had (SAM for instance had literally over thirty essential keybinds last time I looked at the job, during Shadowbringers).

    As for accessibility of content, it's a careful balancing act in an MMO because of how rewards impact further play (something which is less an issue in traditional RPGs because in trad RPGs superbosses tend to yield a lot less in terms of actual power upgrades: you get the best gear in order to prepare yourself to fight top end enemies, not afterwards!). I feel XIV does it better than most (WoW is a train wreck partly exactly because of this situation: the skill ceiling actually DOES affect everyone in all content, because there are reasons for Keystone Masters and Mythic Raiders to visit lower tier content, and then the players who that content is targeted at, who are trying to stay in their lane, are then forced off the road by that competition), but there are still some points of contention in which doing or not doing Savage impacts others in other content (in particular, some EX trials, especially odd patch ones where it's not uncommon for PF to ask for 5 ilvl below the tier cap which can at that point only be attained by having several Savage pieces, effectively locking out those players who have chosen not to do the latter content and regard EX as their limit).
    (0)
    Last edited by Amarande; 05-07-2022 at 01:44 PM. Reason: "Please shorten" I think not. :)

  4. #4
    Player IdowhatIwant's Avatar
    Join Date
    May 2020
    Posts
    934
    Character
    Jimbo Jimbo
    World
    Gilgamesh
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Amarande View Post
    In the case of the class design thing I expect a fair amount has to do with the limitations of input devices and the sheer number of buttons some classes have had (SAM for instance had literally over thirty essential keybinds last time I looked at the job, during Shadowbringers).
    Classes do not have 30 buttons, as many of those skills upgrade to other skills or are assigned to a single button. Also most classes have additional buttons that serve little to no purpose over all that are never pressed or never put on some players bars. Looking at the number of abilities can be misleading, you need to play the class to understand how it functions before discussing something has button bloat and how it should be addressed. Also understanding how you play and designing good keybinds addresses this issue as well. No players plays the same, if you take 100 people that play Halo for example I will bet at least half of them will change a keybind some where before playing.
    (2)

  5. #5
    Player Deveryn's Avatar
    Join Date
    Aug 2020
    Posts
    2,724
    Character
    Deveryn Ev'liarsh
    World
    Excalibur
    Main Class
    Summoner Lv 100
    I don't miss Kaiten I don't understand the sadness over an extra step being eliminated.

    The game isn't being converted to single player. It's being made more accessible to those that might try it out that way. There's nothing wrong with that and there's potential for those people to join in the MP fun.
    Frankly, the game is already very much single player as it's been with the ability to just queue up into parties and get stuff done and not really have to deal with people otherwise.

    Duty Support is nothing new. We've had squadrons for some time now. Hopefully, those will see some improvement.

    Housing should be scrapped and redone, but they won't do that. They're kinda stuck with it.
    (11)

  6. #6
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,801
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Deveryn View Post
    I don't miss Kaiten I don't understand the sadness over an extra step being eliminated.
    If it had zero trickle-down effects, I'd agree. But the removal of Kaiten has left Kenki, much like Blood of the Dragon's timer in Stormblood and especially Shadowbringers, stuck now in a vestigial, painfully dull state.

    Unlike, say, old Power Surge, Kaiten was the basis for the job's core mechanic, not merely a "hit this second buttons to get the full effect" key.
    (19)
    Last edited by Shurrikhan; 05-08-2022 at 06:00 PM.

  7. #7
    Player
    Kolsykol's Avatar
    Join Date
    Jul 2015
    Posts
    3,024
    Character
    Aelona Chillwind
    World
    Lich
    Main Class
    Ninja Lv 100
    Quote Originally Posted by Deveryn View Post
    I don't miss Kaiten I don't understand the sadness over an extra step being eliminated.

    The game isn't being converted to single player. It's being made more accessible to those that might try it out that way. There's nothing wrong with that and there's potential for those people to join in the MP fun.
    Frankly, the game is already very much single player as it's been with the ability to just queue up into parties and get stuff done and not really have to deal with people otherwise.

    Duty Support is nothing new. We've had squadrons for some time now. Hopefully, those will see some improvement.

    Housing should be scrapped and redone, but they won't do that. They're kinda stuck with it.
    How is it being made more accessible... What are you even talking about?
    I really hate how people call things accessible when it's made easier/ more braindead that's not really what it means.
    The only thing it did was make you spam more Shinten and make it more monotonous and less interesting.

    When I think of gameplay changes to make something more accessible I think of changes that have happened in the past to Mudras for example to make them less horrible unless you had perfect ping.
    Kaiten has nothing to do with that at all...

    Quote Originally Posted by Ralphe2449 View Post
    Only reason i bother with high end group content these day is because i am FORCED TO because of the gear rewards, otherwise I would only touch raids for the occasional fun, not something i would do often.
    Why do you want the gear if you dislike high end group content so much?
    The reason why you even want Savage gear is to do more Savage, so if you don't enjoy it then I don't understand the point.
    You're not being forced to do anything?
    (6)
    Last edited by Kolsykol; 05-09-2022 at 10:03 AM.

  8. #8
    Player Ransu's Avatar
    Join Date
    May 2014
    Location
    Leaving my SAM in Kugane
    Posts
    2,948
    Character
    Raansu Omiyari
    World
    Gilgamesh
    Main Class
    Samurai Lv 100
    Quote Originally Posted by Deveryn View Post
    I don't miss Kaiten I don't understand the sadness over an extra step being eliminated.
    Its not just an "extra step." It gave us some form of resource management outside of spamming shinten and it flowed well into our iajutsus. Also sam mains are not just upset over kaiten. Its the auto crits as well that has essentially removed the fun out of getting big hits since the auto crits now hit like wet noodles. Sorry that we want sam to be slightly complex....
    (8)

  9. #9
    Player Deveryn's Avatar
    Join Date
    Aug 2020
    Posts
    2,724
    Character
    Deveryn Ev'liarsh
    World
    Excalibur
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Ransu View Post
    Its not just an "extra step." It gave us some form of resource management outside of spamming shinten and it flowed well into our iajutsus. Also sam mains are not just upset over kaiten. Its the auto crits as well that has essentially removed the fun out of getting big hits since the auto crits now hit like wet noodles. Sorry that we want sam to be slightly complex....
    SAM has two extra combinations and more buttons to spend gauge on. OK. The most potent attacks needed an extra skill to charge up? That goes against the concept of SAM which is no wasted motion. They have slain the evil inside. Be at peace.
    (0)

  10. #10
    Player
    Vencio's Avatar
    Join Date
    Sep 2020
    Posts
    570
    Character
    Vencio Luirex
    World
    Faerie
    Main Class
    Paladin Lv 100
    Either way it’s so much of a mess currently going on, its pitting us amongst ourselves,

    I was object from a previous SAM post & are at fault by it, while also it’s causing such schism to which where it’s lacking some rapport & the forum post will keep at it.

    It’s no longer a laughable matter,

    All in all, as being the too strongest MMO, with pride it can easily brings its own fall down (Take WoW for example)
    (0)

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