Quote Originally Posted by Anhra View Post
I think PvP is currently in a state that can be considered as good. It is by no means perfect, but it is in a playable state and every Job can make a meaningful difference in all avaiable PvP Modes.
Meaningful difference means "press button, receive kill" gameplay?
The sad part is that this is probably how SE designed the new pvp. They wanted everyone to feel individually extra powerful just like in pve. Like the true Warriors of Light... of pvp.

You could make a difference in the old pvp too and that without making others feel miserable with stunlocks and oneshots.

Also, OP talks about responsiveness issues but the old pvp was very good in that regard. It was slow and lenient (long time to kill, almost no cc, etc) so the lack of responsiveness was much less of a problem compared to now where you die in microseconds because you couldn't guard / purify / use skill fast enough.