The ones that were going to quit already did.
The ones that were going to quit already did.DRK forever hate that they lost all their skill ceiling, yet they haven't quit/uninstalled
The ones that were going to quit already did.SMNs continue to fight for their DoTs back, not quitting/uninstalling
See the pattern? You're not hearing threats to quit because the changes happened months ago, and anyone upset enough to quit already did. That's what SAM discussions might look like after 6.2; the ones upset enough to not play the job but willing to play other jobs will keep complaining just like with these 3, and the ones upset enough to quit will have quit. Maybe come back then.
Congratulations for sticking it out!Oh and I was there when Stoneskin went away, it sucked but we didn't lose sleep over it, yes I was a WHM back then.
It absolutely is feedback. In fact, it's the only feedback the developers are likely to listen to. They don't actually care about how the job plays, but they do care about retaining players.And it's *not* providing feedback telling people you're going to Quit/Uninstall if they don't revert a change.
That is a demand with a threat and that's the kind of thing the Devs will outright ignore.
We do that and we continue to do that. There's room on the forum for both types of threads.Give them feedback they can get their teeth into, how much has the change affected SAMs playstyle? Is it just numbers or the entire flow? Can you provide hard metric evidence?
SAM is all about burst damage. That's why they nerfed Midare/Ogi damage and did the crit thing, because SAM did arguably too much of their damage in bursts and were too dependent on that burst critting.Oh and "SAM wasn't in the world first team" isn't a metric, neither was RPR because those jobs are not suited to short windows where burst is king, they're suited to longer windows of consistent damage so Ultimate is not somewhere they're comfortable, why we saw a lot of MNK/NIN MNK/DRG NIN/DRG, because they are good in those short windows. BLM hasn't performed well in the Ultimate either for much the same reason.
A lack of burst damage is not why SAM was not taken for the Ultimate. It was mostly due to the lack of synergy with other jobs, because three of the most common raid buffs no longer benefit our burst damage.
Great! Welcome to the club.I can get behind good feedback, I can support it and will.
Then don't read them or post in them.I won't support entire threads of nothing but "SAM sux now, I uninstall or else and anyone that finds this annoying is wrong and bad"
Yes it is.Because that's not feedback
Here I will defer to your expertise.That's whining.