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  1. #1
    Player
    xAFROx's Avatar
    Join Date
    Apr 2022
    Posts
    365
    Character
    Gin'ei Mikazuki
    World
    Mateus
    Main Class
    Samurai Lv 90
    Quote Originally Posted by FrogBiscuit View Post
    snip
    ^ This is about what i feel here.

    That's the thing, though. Isn't it? We've already discussed the objective points as soon as the announcement was made, and bolstered further once they dropped.

    The solutions have already been suggested, we just want something done or said by the developers, some form of acknowledgement so we can move on.

    The subjective is all that's left because at the end of the day, while the rotation and the gameplay may be a tight-knit script to follow and rehearse(for the high end) so that there are no mistakes, the game is slowly taking away the ability to make mistakes as we play. By that logic, there's little left to learn or improve and all we're left with is how we personally view what we do.

    I dislike the changes. The job feels slow because my brain and my body both know something is missing. The job feels weak even though it isn't because the only part we ever pay attention to damage wise, console or pc, parser or not, were typically the iaijutsu skills. Because those had build-up and you watch as it hits and get the big number.

    Now if you look at that like normal, it looks... like any other hit from the combo. Because everything was flattened to be about equal.

    People keep trying to assert a specific viewpoint on a subjective matter by citing just the objectivity of the situation and that isn't very fair to do. By disregarding what folks have been saying is what's causing everybody to get up in arms and start a witch hunt on anybody that so much as breathes a different opinion.

    Yes, SAM is still strong. Yes, SAM is still viable. Yes, SAM still has the bare minimum it needs to thrive.

    We aren't arguing that point anymore. We're trying to explain why we're dissatisfied in our core. The tenka goken change not only feels weak in comparison to the other iai, but seems weaker than the combo, which is objectively, a bad call. It's also a very short range circle that requires standing inside cleaves and enemy AoEs to use to the fullest now, which is just bad design objectively.

    Kaiten is a contentious topic. Is it always used? Yes. Does it need to be used? Not necessarily, but it should. The fact that it was removed is culmination of all the objective issues created by trying to compensate it, while also being highly regarded at a subjective level.

    If folks really don't care about flavor and job fantasy, then the game wouldn't have any flair or flash. It'd just be 1 button spam for everything to keep balanced so long as the numbers are adjusted. That's not a game at that point. It's not engaging and it's not entertaining.

    We just want our fun back. We passed the bargaining phase and are somewhere in the other stages of grief. Some are angry. Some are sad.

    Stop trying to suppress and incite the new forum posters. They only came here to do what the devs said in the announcement. Myself included.

    Is that not okay?
    (11)

  2. #2
    Player
    Acece's Avatar
    Join Date
    Jul 2019
    Posts
    241
    Character
    Acece Ace
    World
    Diabolos
    Main Class
    Samurai Lv 90
    I do think that kenki management was absolutely killed in endwalker with the removal of kenki positionals, moving Ikishoten to 2 min instead of a min, removing third eye procs, removing 60 sec and 90 sec buffs to dump kenki Into, and finally the removal of kaiten. Now that I listed it all off they really destroyed what made kenki something you manage into the shiten gauge.
    (11)
    Last edited by Acece; 05-09-2022 at 04:03 PM.

  3. #3
    Player
    AziraSyuren's Avatar
    Join Date
    Mar 2016
    Posts
    566
    Character
    Azira Syuren
    World
    Balmung
    Main Class
    Gunbreaker Lv 90
    I don't think that the removal of Kaiten on its own was even that big of a deal. The reshuffling of potencies along with it, however, was an unprecedented blow to job fantasy that had frankly never happened in the span of a single patch- or even whole expansion (as in, x.0 to x.55) - before.

    It's no wonder it generated so much feedback. It's actually one of the biggest job fuckups they've ever done.
    (7)

  4. #4
    Player
    JakkuPM's Avatar
    Join Date
    Jan 2018
    Location
    Gridania
    Posts
    14
    Character
    Jakku Kuroo
    World
    Cactuar
    Main Class
    Samurai Lv 90
    Quote Originally Posted by AziraSyuren View Post
    I don't think that the removal of Kaiten on its own was even that big of a deal. The reshuffling of potencies along with it, however, was an unprecedented blow to job fantasy that had frankly never happened in the span of a single patch- or even whole expansion (as in, x.0 to x.55) - before.

    It's no wonder it generated so much feedback. It's actually one of the biggest job fuckups they've ever done.
    i'll never forget when they reworked WAR in 4.2. fell cleave felt so weak after that. same thing's happened w/ midare and namikiri here
    (5)

  5. #5
    Player
    Ruminous's Avatar
    Join Date
    Jul 2015
    Posts
    232
    Character
    Minerva Goldwinne
    World
    Siren
    Main Class
    Machinist Lv 100
    At this point, I'd settle for something that actually required me to think and plan while playing samurai. Something to make it more methodical than just wildly waving your katana around hurting things. Kaiten is gone for good, but naturally there are other ways they can make the class feel more exciting and its own thing, rather than the current discount, half-assed monk that it is now.
    (1)

  6. #6
    Player
    DreadfullyAwful's Avatar
    Join Date
    Jul 2019
    Posts
    42
    Character
    Vin Shenchi
    World
    Zalera
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Ruminous View Post
    At this point, I'd settle for something that actually required me to think and plan while playing samurai. Something to make it more methodical than just wildly waving your katana around hurting things. Kaiten is gone for good, but naturally there are other ways they can make the class feel more exciting and its own thing, rather than the current discount, half-assed monk that it is now.
    Unfortunately, I see the dev team building it more like Reaper - build resoruce and spend it as soon as it procs the skills that use it
    (2)

  7. #7
    Player
    AsiTsurugi's Avatar
    Join Date
    Feb 2022
    Posts
    162
    Character
    Asi Tsurugi
    World
    Gilgamesh
    Main Class
    Samurai Lv 100
    Quote Originally Posted by DreadfullyAwful View Post
    Unfortunately, I see the dev team building it more like Reaper - build resoruce and spend it as soon as it procs the skills that use it
    And just like reaper, being resource negative so no one will touch it after 1 month
    (1)

  8. #8
    Player
    Ruminous's Avatar
    Join Date
    Jul 2015
    Posts
    232
    Character
    Minerva Goldwinne
    World
    Siren
    Main Class
    Machinist Lv 100
    Sadly, yeah, kind of what it could become. But, still, just...Something that requires SOME thought and expression and requires effort other than making sure you're close enough to the mob to stab it.
    (1)

  9. #9
    Player
    Reenn's Avatar
    Join Date
    Apr 2022
    Posts
    6
    Character
    Ren Aogane
    World
    Cerberus
    Main Class
    Samurai Lv 90
    Its been a while since I commented on one of those tread, so just want to bump and say SAM is boring now and I wish they would revert the changes. Thats all I guess.
    (11)

  10. #10
    Player
    Kaz_Starblade's Avatar
    Join Date
    May 2021
    Posts
    3
    Character
    Kaz Starblade
    World
    Gilgamesh
    Main Class
    Samurai Lv 90
    I don't know who in SE thought that these changes were anything other than bad for the players that enjoy playing the class.

    Removal of Kaiten just makes the class feel empty now with no use for Kenki other than burning it on Shinten spam. At this point might as well get rid of it.

    Additionally the potency nerfs on our big hitters just makes you feel bad every time you play the class. The class was perfectly fine in 6.08 which makes these changes even more baffling seeing the state of Ninja, Gunbreaker etc.

    SE should just revert the class like it was back in 6.08. Now it just feels like a chore when you play it. I hope they listen to all this feedback that the players are giving them even though that maybe just me being on Copium at this point.
    (17)

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