Quote Originally Posted by pympcakes View Post
The demand is for dungeon DPS slots. Going from 2 to 3 would increase the supply by 50%. That other factors may limit the impact of this change does not negate that this would increase supply by 50%.

Consider an extreme where it takes 1,000,000 DPS players per 1 tank and 1 healer. Supply would far outstrip demand.
Ah, but you see, that would mean there has to be less players who queues in as healers/tanks just to get a quick daily in for that to work. That's because most of the people who now play healers and tanks aren't actually healer or tank mains, but rather DPS but also just want a fast roulette done without waiting for a long time in queue. They're just there for the tomes or mount rewards, not healer or tank mains.

However, if DPS queues suddenly get shorter, they'll jump back to the DPS line, thereby not affecting the supply at all -- because ultimately the supply for healers/tanks go down while DPS goes up.

So rather than having 15 players:
5 tanks, 5 healers, 10 DPS ==> 5 teams.

You end up having:
3 tanks, 3 healers, 14 DPS ==> 3 teams and 5 displaced DPS.

Then, DPS gets impatient, which results in:
4 tanks, 4 healers, 12 DPS ==> 4 teams

So no, that doesn't increase supply. It just moves the total numbers of healers to tanks around, but the ratio stays the same.