Quote Originally Posted by Silverbane View Post
DPS will always be more popular, because it imposes less responsibility and underperforming in it is less obvious (unless you parse).

All DPS have to do is dish out damage, hopefully not stand in stupid, and occasionally do a mechanic. And there is always another DPS to blame when a DPS check fails.

Tanks have to do everything the DPS do and manage the mobs.
Healers have to do everything the DPS do and heal people.
Most often there's only one of each, and when either screws up, it's usually obvious.

As a result, there's less stress when playing a DPS, so of course more people gravitate to DPS. This is inherent in the roles, so it isn't going to change.

As compensation, however, it's been my experience that DPS classes clear solo content (e.g., FATEs, solo duties) faster.
Perhaps over time that compensates for the longer queue times, perhaps not.
This. This is especially compounded by the fact that you can actively hit maybe like a 1/10th of your buttons and you will still clear the dungeon as a DPS since there is no in-game means to tell if a DPS is doing their job other than the wildly inaccurate metric of "the boss is taking longer to die". The only way you can really tell is having to use a 3rd party addon which shows something is wrong with the game design in my opinion. DPS is a role you can sandbag and clear content and progress the MSQ, whereas healers and tanks don't have that luxury. It's even worse for healers given that healing isn't that strenuous unless you have a tank pulling 4 packs and popping no mit.