
Originally Posted by
Kaedys
My response to these types of threads is always the same. If you're frustrated at the queue length for DPS, pick up tanking or healing. If you don't want to do that, now you understand why the roulettes are nearly always waiting for tanks and/or healers. They already have the Adventurer In Need system to actively rewarded players for queuing as tanks and often as healers. If you refuse to go queue as a tank or healer despite the additional rewards, and despite your frustration with the DPS queues, well, you're part of the problem your idea is theoretically supposed to solve.
Thing is, there's a subset of players that simply enjoy tanking, and a subset that enjoy healing. Then there's a larger pair of subsets that are willing to do it, but would prefer to DPS. The lower the DPS queue time, the fewer of that second subset actually queue as tanks and heals. You could dial dungeons up to 3 DPS, or probably even 4, and you'd still see the similar results, because as the DPS queues go down, the supply of tanks and healers drops too as more players shift back to playing their preferred DPS job.
And specifically for leveling, trust/duty support is a very strong option. Yes, the NPCs do not AoE, and yes, they'll just stand there waiting for hostile AoE to go off rather than DPSing from their moved position, but the runs take almost exactly 30 minutes and have no queue time. Player runs rarely take less than 20m, or 15m at the absolute minimum, so if your queue time is longer than ~10-15m, you're better off using a trust for that run, from a time efficiency perspective. Or running PotD/HoH or Bozja or FATEs or w/e. Or better yet, running FATEs while waiting for the queue.