It's like that on purpose...they dont want the trusts to be better than playing with players. I'd they made trusts better people would just stop queuing normally. Trusts are just there for story players.
Last edited by Ransu; 08-07-2022 at 08:35 AM.


It's essentially waste of time, no matter how hard you press your aoe rotation it will be better just afk for 40+ minutes and do something irl than playing with bots. Its funny how they waste recources for that.
And you know they can adjust aoe potencies/will they use cds or not but naaah lets make trust npc literally afk waiting while enemy will cast aoe.
Story players? i have met many first timers while leveling alt and im not 90 yet
Last edited by Stasya; 08-07-2022 at 08:17 AM.
You can call it whatever you want. Its only a few minutes slower than running with players, but the point is they are designed that way on purpose to complete dungeons within a certain time and to be slower than with players so that its not a better option than running with players. If you don't want to wait for the queue or don't want to play with others you have that option to do so, but its still a multiplayer game, thus obviously they have to balance it to favor player groups.It's essentially waste of time, no matter how hard you press your aoe rotation it will be better just afk for 40+ minutes and do something irl than playing with bots. Its funny how they waste recources for that.
And you know they can adjust aoe potencies/will they use cds or not but naaah lets make trust npc literally afk waiting while enemy will cast aoe.
Story players? i have met many first timers while leveling alt and im not 90 yet
The trusts are perfectly fine the way they are. If you don't like it then queue with players.
My response to these types of threads is always the same. If you're frustrated at the queue length for DPS, pick up tanking or healing. If you don't want to do that, now you understand why the roulettes are nearly always waiting for tanks and/or healers. They already have the Adventurer In Need system to actively rewarded players for queuing as tanks and often as healers. If you refuse to go queue as a tank or healer despite the additional rewards, and despite your frustration with the DPS queues, well, you're part of the problem your idea is theoretically supposed to solve.
Thing is, there's a subset of players that simply enjoy tanking, and a subset that enjoy healing. Then there's a larger pair of subsets that are willing to do it, but would prefer to DPS. The lower the DPS queue time, the fewer of that second subset actually queue as tanks and heals. You could dial dungeons up to 3 DPS, or probably even 4, and you'd still see the similar results, because as the DPS queues go down, the supply of tanks and healers drops too as more players shift back to playing their preferred DPS job.
And specifically for leveling, trust/duty support is a very strong option. Yes, the NPCs do not AoE, and yes, they'll just stand there waiting for hostile AoE to go off rather than DPSing from their moved position, but the runs take almost exactly 30 minutes and have no queue time. Player runs rarely take less than 20m, or 15m at the absolute minimum, so if your queue time is longer than ~10-15m, you're better off using a trust for that run, from a time efficiency perspective. Or running PotD/HoH or Bozja or FATEs or w/e. Or better yet, running FATEs while waiting for the queue.
I get your point but I will point out that other MMOs have this problem, they also have strong viable options to level outside of group content. Fates and having to no life-deep dungeons are deff not that.My response to these types of threads is always the same. If you're frustrated at the queue length for DPS, pick up tanking or healing. If you don't want to do that, now you understand why the roulettes are nearly always waiting for tanks and/or healers. They already have the Adventurer In Need system to actively rewarded players for queuing as tanks and often as healers. If you refuse to go queue as a tank or healer despite the additional rewards, and despite your frustration with the DPS queues, well, you're part of the problem your idea is theoretically supposed to solve.
Thing is, there's a subset of players that simply enjoy tanking, and a subset that enjoy healing. Then there's a larger pair of subsets that are willing to do it, but would prefer to DPS. The lower the DPS queue time, the fewer of that second subset actually queue as tanks and heals. You could dial dungeons up to 3 DPS, or probably even 4, and you'd still see the similar results, because as the DPS queues go down, the supply of tanks and healers drops too as more players shift back to playing their preferred DPS job.
And specifically for leveling, trust/duty support is a very strong option. Yes, the NPCs do not AoE, and yes, they'll just stand there waiting for hostile AoE to go off rather than DPSing from their moved position, but the runs take almost exactly 30 minutes and have no queue time. Player runs rarely take less than 20m, or 15m at the absolute minimum, so if your queue time is longer than ~10-15m, you're better off using a trust for that run, from a time efficiency perspective. Or running PotD/HoH or Bozja or FATEs or w/e. Or better yet, running FATEs while waiting for the queue.
Right now I'm leveling WHM alongside both WAR and DRK at the moment. I'm also trying to level NIN too, and it makes me not want to even try to level NIN since queue times are so long. So should I just never level my NIN or any other DPS job then by your logic?
A better means of incentivizing players would be if they completed the Adventure in Need requirement, they would be able to requeue it again as a DPS and get an EXP bonus. That way players would be more incentivized to play healer and tank roles but still give a viable option to level their DPS jobs. You will never get rid of the scarcity of non-DPS roles but incentivizing players nonetheless would go a long way.
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