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  1. #1
    Player
    cjbeagle's Avatar
    Join Date
    Apr 2022
    Posts
    265
    Character
    Nishi Il
    World
    Jenova
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Ruminous View Post
    That's more or less what I'm highlighting here. It doesn't change the supply vs demand.
    It does though - if the group comp was 1/1/3 that increases the demand for dps by 50% - every queue pop grabs an additional dps, which means less dps in queue which means lower queue times.

    Regardless, your core point is that other methods should be just as viable as dungeon spam, and you're right.
    (1)

  2. #2
    Player
    Luizgazen's Avatar
    Join Date
    Feb 2022
    Posts
    51
    Character
    Casimir Ditasch
    World
    Exodus
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by cjbeagle View Post
    It does though - if the group comp was 1/1/3 that increases the demand for dps by 50% - every queue pop grabs an additional dps, which means less dps in queue which means lower queue times.

    Regardless, your core point is that other methods should be just as viable as dungeon spam, and you're right.
    It wouldn't change anything really, the moment the queues for DPS are reduced, players like the OP who only got to tank or heal begrudingly would rush back into DPS jobs raising the queues to right were they were before...
    (0)

  3. #3
    Player
    Dzian's Avatar
    Join Date
    Feb 2012
    Location
    Ul'dah
    Posts
    2,837
    Character
    Scarlett Dzian
    World
    Sargatanas
    Main Class
    Bard Lv 76
    Quote Originally Posted by cjbeagle View Post
    It does though - if the group comp was 1/1/3 that increases the demand for dps by 50% - every queue pop grabs an additional dps, which means less dps in queue which means lower queue times.

    Regardless, your core point is that other methods should be just as viable as dungeon spam, and you're right.
    They deliberately went against this by design.. i cant rememebr the exact words they used but it goes back to ARR and them basically saying they wouldnt make other methods of levelling as fast or as viable because it would make it difficult for players to progress.. if grinding fates was just as fast or faster than dungeon queues for example then poor timmy who needs to clear the vault for the story is screwed because noones queuing dungeons or levelling roulettes.

    There have been numerous ideas of fixes though. that would help those levelling dps jobs. from things like making roulettes reward EXP boosting scrolls instead of just a flat EXP boost. so i wanna level my lol drg. which i havent touched since 1.0. then i could just burn a roulette on my paladin get a scroll and use that scroll on my dragoon to gain a massive chunk of exp.. everyone wins.. i get a faster queue by queing as a tank but still able to level my dps. job. the dps gets a faster queue because theres more tanks.. and sure people might pipe up about how you wouldnt know how to play drg at 90.. if you levelled it with scrolls.. so what.. the levelling process teaches you nothing anyway especially if the roulettes continously put you in 50-60 content...

    in my experience though its healers that are the problem currently. its not uncommon to open the duty finder and see green on the AIN all the way down the list..

    the other issue and this they learnt from heavensward is that job balance really doesnt matter at all..

    In ARR for example there was 2 tank jobs, 2 healer jobs, and 6 dps jobs.

    in HW there were 3 tank job, 3 healer jobs, and 7 dps jobs. and the devs thought that by increasing the number of tank and healer jobs, more people would play tanks and healers.. that didnt happen

    what happened was most of the people that picked up dark knight for example came from either paladins or warriors and as such were already laying tanks.. the same with most of the people who picked up astrologian.. they came from people who had played whm or sch..

    in terms of role distribution the ratio of tank / healer players to dps players really didnt change at all. and on the whole it still hasnt even with 4 tanks and 4 healers.. and it wouldnt change much with 10 tank jobs or 10 healer jobs.
    (1)

  4. #4
    Player
    BRVV's Avatar
    Join Date
    Oct 2021
    Location
    The fallen city of Insomnia
    Posts
    1,009
    Character
    Viz Vale
    World
    Spriggan
    Main Class
    Sage Lv 90
    Quote Originally Posted by Dzian View Post
    its not uncommon to open the duty finder and see green on the AIN all the way down the list..
    On my server it's full of blue
    (1)
    Will put you on ignore if you can't form a logical argument but argue nonetheless