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  1. #4
    Player
    cjbeagle's Avatar
    Join Date
    Apr 2022
    Posts
    265
    Character
    Nishi Il
    World
    Jenova
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Ruminous View Post
    A typical group in wow was 1/1/3, tank, healer, dps. Queue times were still anywhere from 7 to 20 minutes if you were a dps. Doesn't quite work as well as you'd think, unfortunately. Not making leveling as dependent on doing dungeons (IE: More than fates) would be a better solution.
    The fact that WoW has bad dps queues doesn't disprove the approach - it just means they'd be even worse if WoW had a 1/1/2 ratio. It's just a supply and demand problem - the supply only decreases if the queue times are so long that people drop queue or change their role because of the projected wait, so increase the demand.

    EDIT: Overwatch has an interesting solution to this problem, which is a voucher system where you can queue as a tank or healer to earn a voucher, then spend that voucher to cut to the front of the line as dps. For people who don't mind tanking or healing, but do want to dps, but not wait, this allows them get insta-queues as dps by first doing a game as a tank or healer, which many players are perfectly happy to do, however for dps who only want to dps, it still lowers the queue time because of all the people queuing as tanks and healers to earn their vouchers. Disclaimer: I'm not sure if that system is still in place - haven't touched the game in like 3 years - doubt it'd work as well with their new 2/2/2 mandate.
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    Last edited by cjbeagle; 05-07-2022 at 09:23 AM.