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  1. #1
    Player
    AaronSound's Avatar
    Join Date
    Apr 2022
    Posts
    15
    Character
    Abia Sound
    World
    Alpha
    Main Class
    Dark Knight Lv 90

    Leveling/playing DPS is actively punished

    Dungeon leveling IS the fastest way to level a job, of this "luxury" Tanks and Healers partake, but DPS cannot reliably. The Queue times are long, often taking me 10-15+ minutes to play in a 25/30 minute dungeon.
    Add to that the fact a lot of the game's content is Duty specific (Trials Raids Dailies Dungeons) making it feel you are actively discouraged from trying DPS jobs.

    I understand that it's not to the creator's discretion to make DPS have fast queues, which is a by product of Tank and Healer gameplay and why they're not as popular, but some measures have to be taken so DPS doesn't take suuuuch an long time to even get running,
    i myself play since December, and in my course of 1k hours + only my reaper is high level dps because he starts at 70. I started the game as a Monk, got to 60 and gave up, transitioning to Tank,

    over a half of the game's playable styles depends on the player's patience. The game's boom in popularity and over a half of Jobs being DPS will only make the problem bigger.

    Please, perhaps rise the XP DPS gets for Dungeons or other activities, "just try Bozja or other mode" isn't a good argument, you're secluding a portion of the player base because they want to play in a relatively good time (Try Queueing up for a daily duty as Tank or Healer to see my point. It's super fast) and again, Bozja isn't as good to level as Dungeons.

    Also Bozja requires you to at least be level 71+ DPS, so you have to get there...

    Changing healer's tool kit would also be a really really good decision to boost Healer player rates, thus reduce DPS Queue lenght. 2 DPS Buttons ( Sage has technicaly 3) for a healer isn't fun, it's boring, this isn't just accesability, this is stripping down a role to it's base needs just to get by, i do not expect Healer to have as wild of rotations as DPS, nor anyone wants that. But 2 buttons that actively deal damage just isn't enough. (spamming Key 1 and then every half a minute key 2)

    I always wanted to play DPS jobs (which is the majority of the Jobs) but in the current state i could play way more of Tank which is a good middle ground from DPS, and not waste my time (DPS Queue) while not being bored (by Healer damage gameplay and DPS Queue)

    Why would i play DPS if there are so many hurdles to get to fun gameplay.

    (I have a lot of hours on Healer, i enjoy the healing but the ease and mindnumbness of pressing 2 buttons to deal damage throws me off.)
    (9)
    Last edited by AaronSound; 05-07-2022 at 07:01 AM.

  2. #2
    Player
    cjbeagle's Avatar
    Join Date
    Apr 2022
    Posts
    265
    Character
    Nishi Il
    World
    Jenova
    Main Class
    Samurai Lv 90
    It would definitely help to make tanks and/or especially healers more fun, but they could also just make dungeons be 1 tank, 1 healer, and 3 dps instead of only 2 - that alone would instantly cut dps queue times drastically.
    (10)

  3. #3
    Player
    AaronSound's Avatar
    Join Date
    Apr 2022
    Posts
    15
    Character
    Abia Sound
    World
    Alpha
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by cjbeagle View Post
    It would definitely help to make tanks and/or especially healers more fun, but they could also just make dungeons be 1 tank, 1 healer, and 3 dps instead of only 2 - that alone would instantly cut dps queue times drastically.
    I think i agree, Dungeons aren't hard nor it's their goal, the balance of it being thrown wack woudn't be that much of an issue, i assume Hp of bosses would change to accomodate so many players, but due to the nature of what the Dungeon is, i think i agree. It would definitely help with DPS queue immensly.
    (1)

  4. #4
    Player
    Silverbane's Avatar
    Join Date
    Feb 2015
    Posts
    1,125
    Character
    Z'nnah Silverbane
    World
    Halicarnassus
    Main Class
    Sage Lv 100
    DPS will always be more popular, because it imposes less responsibility and underperforming in it is less obvious (unless you parse).

    All DPS have to do is dish out damage, hopefully not stand in stupid, and occasionally do a mechanic. And there is always another DPS to blame when a DPS check fails.

    Tanks have to do everything the DPS do and manage the mobs.
    Healers have to do everything the DPS do and heal people.
    Most often there's only one of each, and when either screws up, it's usually obvious.

    As a result, there's less stress when playing a DPS, so of course more people gravitate to DPS. This is inherent in the roles, so it isn't going to change.

    As compensation, however, it's been my experience that DPS classes clear solo content (e.g., FATEs, solo duties) faster.
    Perhaps over time that compensates for the longer queue times, perhaps not.
    (20)

  5. #5
    Player
    Jaquan's Avatar
    Join Date
    Apr 2022
    Location
    Limsa Lominsa
    Posts
    235
    Character
    Kirya Nordrain
    World
    Spriggan
    Main Class
    Weaver Lv 77
    Quote Originally Posted by Silverbane View Post
    DPS will always be more popular, because it imposes less responsibility and underperforming in it is less obvious (unless you parse).

    All DPS have to do is dish out damage, hopefully not stand in stupid, and occasionally do a mechanic. And there is always another DPS to blame when a DPS check fails.

    Tanks have to do everything the DPS do and manage the mobs.
    Healers have to do everything the DPS do and heal people.
    Most often there's only one of each, and when either screws up, it's usually obvious.

    As a result, there's less stress when playing a DPS, so of course more people gravitate to DPS. This is inherent in the roles, so it isn't going to change.

    As compensation, however, it's been my experience that DPS classes clear solo content (e.g., FATEs, solo duties) faster.
    Perhaps over time that compensates for the longer queue times, perhaps not.
    Honestly this. There's also the fact that DPS simply fit the Hero Fantasy much more. They're the ones that stay in the spotlight slaying dragons and saving those in need while the rest just supports them.
    (2)

  6. #6
    Player
    cjbeagle's Avatar
    Join Date
    Apr 2022
    Posts
    265
    Character
    Nishi Il
    World
    Jenova
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Silverbane View Post
    As compensation, however, it's been my experience that DPS classes clear solo content (e.g., FATEs, solo duties) faster.
    Solo duties only apply to the player's first job though - for alt jobs those aren't part of the picture at all.

    In my experience, for FATEs, DPS clear bosses faster (obviously), but tanks clear mob/collection quests faster since they can safely pull the entire FATE and just AOE them all down.
    (0)

  7. #7
    Player
    Ruminous's Avatar
    Join Date
    Jul 2015
    Posts
    232
    Character
    Minerva Goldwinne
    World
    Siren
    Main Class
    Machinist Lv 100
    Quote Originally Posted by cjbeagle View Post
    It would definitely help to make tanks and/or especially healers more fun, but they could also just make dungeons be 1 tank, 1 healer, and 3 dps instead of only 2 - that alone would instantly cut dps queue times drastically.
    A typical group in wow was 1/1/3, tank, healer, dps. Queue times were still anywhere from 7 to 20 minutes if you were a dps. Doesn't quite work as well as you'd think, unfortunately. Not making leveling as dependent on doing dungeons (IE: More than fates) would be a better solution.
    (2)

  8. #8
    Player
    cjbeagle's Avatar
    Join Date
    Apr 2022
    Posts
    265
    Character
    Nishi Il
    World
    Jenova
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Ruminous View Post
    A typical group in wow was 1/1/3, tank, healer, dps. Queue times were still anywhere from 7 to 20 minutes if you were a dps. Doesn't quite work as well as you'd think, unfortunately. Not making leveling as dependent on doing dungeons (IE: More than fates) would be a better solution.
    The fact that WoW has bad dps queues doesn't disprove the approach - it just means they'd be even worse if WoW had a 1/1/2 ratio. It's just a supply and demand problem - the supply only decreases if the queue times are so long that people drop queue or change their role because of the projected wait, so increase the demand.

    EDIT: Overwatch has an interesting solution to this problem, which is a voucher system where you can queue as a tank or healer to earn a voucher, then spend that voucher to cut to the front of the line as dps. For people who don't mind tanking or healing, but do want to dps, but not wait, this allows them get insta-queues as dps by first doing a game as a tank or healer, which many players are perfectly happy to do, however for dps who only want to dps, it still lowers the queue time because of all the people queuing as tanks and healers to earn their vouchers. Disclaimer: I'm not sure if that system is still in place - haven't touched the game in like 3 years - doubt it'd work as well with their new 2/2/2 mandate.
    (0)
    Last edited by cjbeagle; 05-07-2022 at 09:23 AM.

  9. #9
    Player
    Hysorn's Avatar
    Join Date
    Aug 2021
    Posts
    329
    Character
    Laudrian Ravenstorm
    World
    Faerie
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Jaquan View Post
    Honestly this. There's also the fact that DPS simply fit the Hero Fantasy much more. They're the ones that stay in the spotlight slaying dragons and saving those in need while the rest just supports them.
    Funny you should say that, for me it's always the tank that feels like the hero, you got the enemy's attention, you are the one attacking it's face instead of it's butt, you are the one protecting your group, everyone else is just there to help you out.
    (13)

  10. #10
    Player Ransu's Avatar
    Join Date
    May 2014
    Location
    Leaving my SAM in Kugane
    Posts
    2,948
    Character
    Raansu Omiyari
    World
    Gilgamesh
    Main Class
    Samurai Lv 100
    potd and hoh are both faster than dungeon running when it comes to exp per hour. Bozja is just about equal to 81-89 dungeons. Queue times for 81-89 dungeons are still relatively fast in my experience though.
    (3)

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