Quote Originally Posted by Stormfur View Post
So, why even broadcast it at the end of a match? Since every class is outfitted differently to work in different ways together and on their own, it would be cool to see their contribution overall in the match, not just in terms of "damage done" / "hp restored", and that players could see their data privately -- like as a monk "total single damage done to another player" vs. overall, so that you can see how you are improving (or what you need to work on) with that particular class.

It's so strange to me that they show these numbers in PVP but they won't dare show them in a PVE dungeon or raid and the only way you can know is to use some third party program.
Because Square-Enix are the definition of "if it's not entirely broken, don't even think about fixing it." They are not good at iterative changes, generally speaking. Your healing done should include barriers that were consumed (since barriers that expire are essentially overhealing.) Damage done should be in the form of rDPS/rDamage; you should be able to see the impact of your buffs on your team's damage, and you would also want to see damage mitigation on the damage taken stat.

Don't forget, they also balance and design their PvE around that verboten third-party program even though no one can see DPS numbers without it. Square-Enix are also... well, "lazy" is too strong of a word, but maybe call it... hesitant to do what they feel is unnecessary work?