You must've not met many Reapers...and that is no surprise lmao.



You must've not met many Reapers...and that is no surprise lmao.
Because Mnk is poorly designed in PvP. It has a 7 part combo that if you get stunned or CC'd at all you lose it. It has a 20 second ability that doesn't add bonus damage. It adds an enfeeble that only last 3 seconds and if you get a WS off before then it does bonus damage. However the skill also knocks them out of your range, and if you get stunned or CC'd at all it does nothing. Also if server tic just says no. It has one of the lowest damage dps LB and only does decent damage if you first combo it with your 20 ability. Meaning your biggest damage ability out side of LB has to be used with LB for LB to be useful, and then its still the lowest damage dps LB. Riddle of Earth, one of its best abilities has to be activated again or you just lose the effect. If you're CC'd at all its just gone. Mnk is not designed well in current PvP against all the other jobs.
1) You've clearly never played with RPR or DNC if you think MNK is the lowest damage DPS. Understandable, those jobs disappeared off the face of the planet the week of PVP release.
2) MNK's role isn't strictly DPS per se; they're disruption. They can focus one target and effectively take them out of the fight until either of you are dead (usually them). It would be kinda odd if every DPS job were homogenized to deal the same amount of damage, and there would always be one that deals less than others. Even if MNK is on the lower end of things, they at least have a niche going for them.
Now, that's not to say that MNK doesn't still need work; Riddle of Earth / Earth's Reply should auto trigger at a threshold imo and their Bootshine combo could definitely be atleast 1 ability shorter. But for the most part, they're in a pretty OK spot.


a person can devote all their time and resources to a single target... and actually get results for doing so (provided no-one else, nowhere decides to lean in and casually stop you)?You must be joking me, every fucking game I am against a MNK as BLM, I know I will have a follower, they don't do anything else than attack me, and every 1 minute, they kill me, why? coz they wait till LB, start stunning me, I use Purify but it doesn't matter, I am still stunned coz purify is broken, and the full combo kill me from 100% HP
it is just disgusting how broke that is, maybe they do not go top damage for the game, but is broken they can do more than 48k damage in a combo with no chance to escape.
oh the humanity! say it aint so!



Isn't that the truth!
In my 1v1s vs. Monk, you're absolutely right, they're a powerhouse against another player. It's the only class I think I haven't tried yet in CC, but then I see the final numbers at the end (knowing full well that isn't the whole story of course), and wondered why they're always lower. Now it makes sense that their whole kit is outfitted to be that way (for better or worse could be argued all day)

Don't see monks or reaper much
The AOE DoT isn't really padding, though. Even unbuffed it's essentially sapping a Recuperate from everyone it hits, plus the damage down. Buffed up, you're looking at 25k damage, and up into the 30k range if there's a BRD or AST around. SCH is an attrition/pressure class. They focus on fudging numbers in their team's favor with constant overshielding and damage buffs and debuffing the enemy team. SCH rarely gets kills but their pressure output is intense.MNK isn't bad at all. It posts lower damage numbers because it has no poke and virtually zero incidental AoE damage.
MNK is a competent single-target brawler at all times, and a deadly assassin when its ult is up.
Total damage isn't a particularly meaningful stat, especially if you're comparing one job to another instead of comparing, say, two MNKs in the same match.
SCH can easily deal double or triple a MNK's damage over the course of a match, but it's irrelevant because it's all DoT padding.
By the same token, BLM and NIN can get their best total damage numbers by playing the jobs completely wrong.

Damage that doesn't lead to kills is padding. I'm not dumping on SCH. The thread isn't about whether SCH is a good job.The AOE DoT isn't really padding, though. Even unbuffed it's essentially sapping a Recuperate from everyone it hits, plus the damage down. Buffed up, you're looking at 25k damage, and up into the 30k range if there's a BRD or AST around. SCH is an attrition/pressure class. They focus on fudging numbers in their team's favor with constant overshielding and damage buffs and debuffing the enemy team. SCH rarely gets kills but their pressure output is intense.
The thread is about why MNK's damage numbers are low compared to other jobs.
Other jobs post higher damage numbers than MNK because they have more incidental, non-lethal damage in their kits,
and SCH is the king of incidental, non-lethal damage.
SCH's kit is aimed at creating an EHP gap between the two teams. MNK provides single-target pressure and then blows up one guy.
Total damage is the worst metric you could use to compare them. That's the entire point.



So, why even broadcast it at the end of a match? Since every class is outfitted differently to work in different ways together and on their own, it would be cool to see their contribution overall in the match, not just in terms of "damage done" / "hp restored", and that players could see their data privately -- like as a monk "total single damage done to another player" vs. overall, so that you can see how you are improving (or what you need to work on) with that particular class.
It's so strange to me that they show these numbers in PVP but they won't dare show them in a PVE dungeon or raid and the only way you can know is to use some third party program.
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