Kind of agree. Switched from Warrior to Bard for CC Ranked and it was really fun to be able to actually have a moment to think tactically for once instead of getting lost in the chaos of melee. The LB itself is -really- underwhelming with how slow it charges and how little it actually offers. 10% really isn't worth it when Astro can just sling that out with cards (and even throw out 30% with their own LB). It'd make more sense if Bard was constantly giving team buffs but it's effectively just a much weaker version of what Astro can already do with a sprinkling of low-to-mid potency attacks and one (Bind is situational) really good CC.

It's also counter-intuitive since Bards' damage is primarily based on being at range (What with Pitch Perfect/Powerful Shot exclusively doing more damage at longer ranges). So once you have LB you basically have to throw yourself into danger to get the maximum value out of it and then hope you can use Repelling Shot to disengage before you get murdered during the animation lock. To rub salt in the wound, Repelling Shot doesn't even give you enough distance to capitalize on your damage bonus at range since it caps at 15y but Repelling Shot only puts you back 10y.

Bard's LB needs to be able to apply at range, imo. Maybe like... Making your next shot on target the source of the bonus rather than you. Just my thoughts though.