I enjoy the PLD rotation and the overall kit. It's better at sustaining itself and others when things go sideways.
I enjoy the PLD rotation and the overall kit. It's better at sustaining itself and others when things go sideways.
Well, no because I feel like they should just have had a melee combo and the defensive spell aspect of the paladin should have been what the tank cooldowns represented. Instead we got the unlimited blade works confiteor combo with spells when most fights are designed with melee range in mind.
Like the combo flows just fine and everything and it isn't a gameplay issue. It's just after playing it for a month in Shadowbringers and letting the "wow shiny new" factor wear off, I kind of just went and started scratching my head at the whole thing.
In an endlessly ongoing fight PLD rotation is rather boring. You do physical FoF, do caster phase, rince and repeat.
Yet I love everything about PLD rotation beyond that!
Is there a phase you have to disengage from the target? Either use Requiescat early and spend a stack on HS or rearrange your opener to get around that phase.
One or multiple downphases? Hold your buffs and reallign your rotation for maxmimum dps output.
The sheer amount of PLD rotation possibilities is breathtaking, and lets every theorycrafter heart beat faster with joy. PLD rotation has to much depth into it, it's amazing. And honestly, it's quite surprising PLD stays that way. Not only that, but the recent patch even expanded those possibilities.
If you are interested visit a certain server with the name of the most desired AST card, or a certain website that keeps track of battle logs, and check out the PLD rotation on the new ultimate fight. At first, it's wierd, disgusting and feels massacred, but then, it becomes strangely beautiful, satisfying, mind-blowing and astonishing.
*insert 'so deep, I can see Adele rolling in it' meme*
I don't even think there are that many fights that benefit from the mobility of the casting phase of the rotation. They basically get a slightly better shield lob in situations where they do need to strike at a target at range or they are fortunate to be in the spell spamming phase.
There isn't. Though it makes positioning bosses a lot easier while keeping up DPS if you so happen to be in the magic phase while having to reposition. Other than that, only a few dungeon bosses force you to get off them sometimes.I don't even think there are that many fights that benefit from the mobility of the casting phase of the rotation. They basically get a slightly better shield lob in situations where they do need to strike at a target at range or they are fortunate to be in the spell spamming phase.
Worst part about pld rotation is the scuffed 3 royal authority before the new fight or flight, goring blade window. So you normally just do two.
I dont like it much. The body animations of the character feel stiff during most attacks, while the vfx of everything is slightly below average, with the exception of the giant Blade combo at the end. The animations of the other tanks feel more visceral in their body movement and therefore more satisfying.
PLD needs the rework, the scuffness of having to hold a stack of sword oath to align with fight or flight and/or raid buffs
the magic phase of PLD should get revamped as well.
Whats the point of the weird rotation if its going to be the lowest DPS of the 4 tanks
As much i like the idea if its basic rotation being based around keeping track of dots, i have to say im missing the busyness i love so much on DRK and GNB. There just arent enough of oGCDS for me to be enjoyable. PLD is one oGCD removal away from boring me to tears like WAR
Cursed opener continues to be cursed.
Edit: I only just noticed the previous poster performed a little thread necromancy. Whoops.
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