Well, no because I feel like they should just have had a melee combo and the defensive spell aspect of the paladin should have been what the tank cooldowns represented. Instead we got the unlimited blade works confiteor combo with spells when most fights are designed with melee range in mind.

Like the combo flows just fine and everything and it isn't a gameplay issue. It's just after playing it for a month in Shadowbringers and letting the "wow shiny new" factor wear off, I kind of just went and started scratching my head at the whole thing.