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  1. #11
    Player
    DanielNegreanu_Adamantoise's Avatar
    Join Date
    Mar 2022
    Posts
    117
    Character
    Daniel Negreanu
    World
    Adamantoise
    Main Class
    Gladiator Lv 90
    Well maybe thats a damage gain under raiding conditions if your raid group even has raid buffs. But if it is, thats still nothing to feelsbadman about.

    Like I don't want every job rotation to be designed around chain strategem and divination. We players can choose to optimize our play around certain things, and if it turns out being a damage boost, thats great.

    But we should never be all like "man I hate losing 18s of fof" yeah cause under normal operating conditions its a damage loss so it feels bad, but if its a damage gain, then we have nothing to complain about. Its a damage gain, smile


    I'm not against making fof and req more dynamic, but I'd hate to see every rotation turn into dork knight/warrior/etc where every rotation is priority based around 60s where every rotation dumps their big ones around 15 seconds every 2 minutes.

    It would make the game so boring that it would be better to change raid buffs instead of chainging every rotation. Like change raid buffs to affect different jobs differently or something would be better than having all rotations be different flavors of warrior.
    (5)
    Last edited by DanielNegreanu_Adamantoise; 05-26-2022 at 01:22 AM.