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  1. #11
    Player
    eagledorf's Avatar
    Join Date
    Oct 2013
    Posts
    610
    Character
    Jugem Mumei
    World
    Tonberry
    Main Class
    Gladiator Lv 37
    PLD rotation is nice in that it greatly rewards the players ability to do mechanics while optimizing uptime. The weak burst I think is also acceptable because it has ranged attacks that the other tanks don't have (though IMO PLD does need slightly more burst damage, DSR Thorodin phases for example are incredibly annoying on PLD.)

    The main problem with PLD is it doesn't line up with party buffs or even your own buffs because the rotation is longer than 1 minute. This is a design failure when every single other job in the game is designed around that 1/2 minute burst window. The lack of real burst compounds this problem, especially for short party buffs

    PLD is also funky in that of there's no or few buffers in your party (WHM/SGE/SAM/BLM/MCN) your rotation actually changes. This is kind of cool, but can be an annoyance in certain situations.

    It's also annoying that many fights your rotation is optimized by popping buffs 18 or 16 seconds before the pull. This is a flaw shared with SAM, SE needs to try to avoid such long prepull countdowns in the future

    All around, I prefer PLD to what they've done to WAR (duuur...button shiny, push button) and even GNB (incredibly fun...until you need to actually tank), but maybe slightly less than DRK.
    (3)
    Last edited by eagledorf; 05-17-2022 at 08:10 AM.