i fundamentally disagree with that, Minus the funky opener(which really isnt the "biggest deal" unless you REALLY are trying to optimize as much as possible(worst case is you delay your first FoF till after your Requiscat the first time, you loose a single DoT under it, its a potency loss, yes but if you aint a fan of the wonky opener(which tbf isnt even that wonky, its long, and i hate it..
removing Fight or flight would feel afwull,
it feels so GOOD having the rotation so perfectly timed that you know that after 123331 the FoF goes offcooldown exactly rightly timed for a second half weave.
it also would make it "to easy" as one of the few "fuckups" a paladin can currently do to his rotation is missaligning FoF and requiscat, FoF together with requiscat also servers as a perfect meassuring tool for your rotation.
If you remove FoF and just make all your stuff hit harder by default.. you effectivly removed a big chunk of the bit of managment and planning a PLD has to do offensivly. i am not the best player,(heck i havent yet finished P3S) but P2S as an example, it Feels INCREDIBLE satysfing to optimize and greed second arrow to get a full(well 95ish%) rotation during second arrows under FoF and Tincture (maybe dropping 1 buffed attonment if i am short arrow to get the DoT under it 100%) similiarly to that EX1 requires you to remember to not blow your FoF right before add phase starts as that will waste most of its duration.
and so on, there are many encounters that would loose so much of what makes it engaging for me as a paladin after the initial prog if FoF was just a passive potency increase across the bord, No realigning FoF if stuff happend, no downside to dying during it and having to use the Cooldown to see when to enter Requiscat instead of the buff running out.
While i can see that only spending roughly 10 or so seconds outside of a "buff window" may be off putting, it makes pulling of the rotations satysfing, it punishes dying a bit more(as depending where you died you either lost your magic or physical buff, and now have to realign it manually) and so on..
You still have flexibility in the timings of the casts during Requiscat, while the "use" of it itself isnt flexible, when to use its cast certainly is, there are instances where doing requiscat, but then doing 12333 before the first holy spirit is a thing to do, requiscat allows that now
Requiscat is 30 seconds in duration, it encompases 5 casts, each being 2.5 seconds makes it exactly 12.5 seconds that are quired to pull off requiscat completly into the confiteor combo,
Meaing, from when you press requiscat, to when you HAVE to commit to doing 5 casts in a row, you have a total of 17.5 seconds, (you dont have to do casts in a row), Magic dosnt break melee combo anymore as well, making it flexiable within its window