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  1. #11
    Player
    aodhan_ofinnegain's Avatar
    Join Date
    Nov 2017
    Posts
    545
    Character
    Aodhan O'finnegain
    World
    Zodiark
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Lustre View Post
    I dont believe a slight variation in the opener (only in certain situations) makes it non static. Because if you do your rotation perfectly (the way intended and leave out the tryharding), it literally loops back on itself. -18s f&f is not an intended play style. If people wanna do weird stuff for the sake of a minuscule damage increase, then they can but that still doesnt mean it's intentional. That's what I meant by static. I think you're being slightly disingenuous here. Nice humble brag though.
    "humble brag"...rude much? it's not bragging, it's informing...and the very fact that the possibility to depart from the basic loop for gain in damage, or allows for better alignment of your rotation with the fight, or allow you to gain an otherwise extra Requiescat window in a fight, is the complete opposite of "mega static" rotation. Also, no it's not "only in certain situations", it can be applied in a large amount of fights, not just savage...so do not try to belittle the options for optimisation, just because you can't be bothered to put any effort in, doesn't mean others won't want to know there are means and ways to get more out of Paladin's rotation.
    (7)

  2. #12
    Player
    krislox's Avatar
    Join Date
    Apr 2022
    Posts
    12
    Character
    Rutherford Hayes
    World
    Faerie
    Main Class
    Paladin Lv 90
    I'm not sure how many other classes also do this, but Paladin rotation is mostly just optimizing your buffs and managing your DoTs. While I find finishing the rotations satisfying, at the end of the day it's just placing DoTs during your buff windows. Paladin's magic rotation is much more satisfying because of the animations. Blade of Valor is a better looking finisher than Atonement.
    (1)

  3. #13
    Player
    ThorneDynasty's Avatar
    Join Date
    Oct 2021
    Posts
    817
    Character
    Gisela Thorne
    World
    Zodiark
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by krislox View Post
    I'm not sure how many other classes also do this, but Paladin rotation is mostly just optimizing your buffs and managing your DoTs. While I find finishing the rotations satisfying, at the end of the day it's just placing DoTs during your buff windows. Paladin's magic rotation is much more satisfying because of the animations. Blade of Valor is a better looking finisher than Atonement.
    Every job has a "static" rotation as another poster put it. Even the proc-based ones have variation only on the micro level. PLD is different in that you can strategize your ranged/magic phase timing with the boss downtime/movement a lot more than any other job.
    (6)

  4. #14
    Player
    Absimiliard's Avatar
    Join Date
    Jul 2014
    Posts
    2,031
    Character
    Cassius Rex
    World
    Louisoix
    Main Class
    Gladiator Lv 90
    PLD's rotation is cursed because of that stupid opener.
    (5)

  5. #15
    Player
    LoadedVirus's Avatar
    Join Date
    Feb 2022
    Posts
    57
    Character
    Kaiya Loinnir
    World
    Ravana
    Main Class
    Gunbreaker Lv 99
    I personally do not like its rotation, Fight or Flight is what mess me up the most. But others seem to like it so I'll just keep using what I do like.

    Imo: DRK>GNB>WAR>PLD
    (6)

  6. #16
    Player
    Olafthor's Avatar
    Join Date
    Nov 2013
    Location
    Limsa Lominsa
    Posts
    2
    Character
    Shaggy Fortune
    World
    Brynhildr
    Main Class
    Dark Knight Lv 90
    The core issue with Paladin is it is the only tank that uses Spells. Making it clunky versus the others in terms of familiarity with rotation skills. Also other MMO's with shield tanks tend to use ability/weaponskill's and combos versus spells making it feel like the odd duck out even in MMO's at large.

    My core issue is the reliance on Requiescat and how it ties into the class. They give you the ability then try to tie everything you get after into that ability. Frankly the entire job needs to be reimagined without the idea or need for spells. I know what it was in ARR as a Conjurer/Gladiator Job but at this point all the current jobs being there own stand alone do not suffer from the issues of the old ones where they try to mess two classes into one job.

    As this would be a major core change to the ARR experience odds are is not going to change a whole bunch. My suggestion has always been to make everything abilities, Remove the link to Requiescat for combs and secondary spell instant casts and readjust skills using Mana to balance out them as either Weapon skills or Abilities.

    My feeling is players who like the class as a hybrid caster tank are not going to like the change but it being the odd duck out and the only shield tank makes it why people complain. Every other tank is a 2 handed tank so people want to gravitate to that classic sword and board and come to find a caster that is also a tank and hate how the rotation and skills feel.
    (2)

  7. #17
    Player
    Marxel's Avatar
    Join Date
    Jul 2021
    Location
    Gridania
    Posts
    51
    Character
    Marxel Ravenwood
    World
    Hyperion
    Main Class
    Astrologian Lv 90
    I love PLD’s class fantasy and will forever love the ShB set. I agree though I just don’t mesh with its playstyle. It’s odd that its damage buff doesn’t fit well going into magic phase. I also find the magic phase extremely boring only pressing Holy Spirit/Circle 4 times in a row - though I do enjoy Confiteor. I wish the rest of the rotation was satisfying to me as Confiteor. It’d be cool if maybe each Holy Spirit increased the potency and speed of the next one - basically going faster and faster until finishing with Confiteor.
    (1)

  8. #18
    Player
    RylaBee's Avatar
    Join Date
    Nov 2017
    Posts
    151
    Character
    Ryla Bee
    World
    Omega
    Main Class
    Summoner Lv 90
    Have no issue with the current rotation. Way it became fluid and needs optimizing, if you want to get most of it, is welcomed.
    Reward for it is admitedly weak. You have most tricky rotation of all tanks and you get the lowest dps for it.

    It does not prevent you from anything. But if I was in group struggling with enrages, I see PLD as least desired option.
    DRK / GNB will serve you noticeably more dps, and WAR will let you use invuln on multiple occasions, possibly cheating some tank mechanics, unlike massive PLD invuln cooldown.

    Still good tank for prog and overgeared re-clears, for the sake of Passage of Arms, Cover and ability to heal others, however niche that might be.

    On a side note, PLD was always the tank with most involved party-protection toolbox and now you also have involved rotation. That have it's appeal.
    (3)

  9. #19
    Player
    ZeraSkiratea's Avatar
    Join Date
    Sep 2021
    Location
    Gridania
    Posts
    80
    Character
    Zera Skiratea
    World
    Louisoix
    Main Class
    Paladin Lv 90
    Personally, while it IS very static, it is also very satisfying BECAUSE it is so static
    yes, there are variations on the opener, but after taht it loops around on itself so perfectly its always satisfying, yes more classes loop like that, but i havent yet played one that loops so perfectly like PLD does, or feels as satysfing doing it.


    and now that you no longer loose your Confiteor combo when going into melee you have a lot of options to "adapting" it, you know the boss will soon get out of reach for you(or uses an attack where you dont trust yourself to stay at max melee?) start your melee combo and use the magic finisher during that portion of the enemy.


    I also genuinly enjoy all the attack animations(altough i HATE the female aura battlestance and Idle stance(the Cpose idlestance not the "default" one, if i could i would want the male hyur battlestance and male miqote idle stance(if its just male v female and not actuall race related, then i want the male battle and idle stance still))



    altough it IS also frustrating when you mess up minutely and your entire rotation is thrown out of wack and you now have to decide if you want to waste a gouring blade and a bit of FoF and know this will take another 2 Sets of rotations to "naturaly Fix" itself to get into your magic phase at the 100% correct time, or do you finish your rotation and take the potential drift out of potential burst windows for requiscat into magic.








    P2S imo is like the worst example of this i fought so far(didnt yet kill P3S) with its Arrows constantly causing me anxiety.. till i realized if i drop a single attonment without greeding i realign myself well enough during FoF itself, its a potency loss, but i take that over having a wacky rotation for 2 minutes
    (3)

  10. #20
    Player
    ThatRobGuy's Avatar
    Join Date
    Feb 2022
    Posts
    5
    Character
    Dizzy Skullcrusher
    World
    Coeurl
    Main Class
    Paladin Lv 90
    I enjoy playing paladin, but I think it would be improved by removing Fight or Flight. Buff the goring blade dot and the oGCDs to compensate. Put the rest of the lost potency into req. You'd still have to manage your dots and have flexibility with req timing, but you'd no longer have to deal with funky openers and desync.

    Also make skill speed apply to spells either through a passive or a change to the stat itself.
    (4)

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