I benched my SCH for SGE the changes to Aetherglow and other stuff just made playing unfun
I benched my SCH for SGE the changes to Aetherglow and other stuff just made playing unfun
I'm one of those people thats new to SCH and is currently 'trying' to main it, I ofcourse never got to see it in its 'heyday'.
Alot of those points the OP made are exactly how I feel, when I look at some of my skills I wonder why they are even there. They dumbed down the SMN class and reduced their amount of keybinds but left the SCH with 258972590825 skills still that are all required and are important in a way (honestly would've prefered they combined some of the skills to make me have to press less but ya.. Whispering Dawn & Fey Blessing could've been 1 skill.. sort've like Medica for example), so learning this class is abit of a mess of confusion at the start until you begin to get the grasp of what everything does (thats if you stuck with it this long and didn't say peace-out bois), which takes alot longer than the other healer jobs... and that wouldn't be so bad, I mean a class being difficult is fun to learn, but when the classes outdated kit is the problem and its punishing you, then it sort've strips away any rewarding feeling you would get from finally learning to play it well because you have to put up with so much unnecessary shit in order to make it function.
Its going to be no surprise that currently, out of all skills, Dissipation is n.1 on my most annoying list. Doing any bosses at all in this game, requires us to park our little fairy-boo in a nice central position in the boss zone, because having her follow after your ass constantly while you move, leads to cast interuption and out-of-range issues.. and as this skill gives back aetherflow, it would be stupid not to use.. but the duration of how long its gone for seems way too long for what you get in return man, when it finally comes back, it doesn't go back to its preivous assigned position that it was in before hand, you have to take a moment to reposition it..
The whole fairy gauge having only 1 skill.. Aetherpact, which basically disables 3+ other skills while you have it on is kinda.. ya wtf man..
I honestly don't know why they just left Eos & Selene in after the changes as basically just a 'fairy glam'
And lastly, with Seraph, why can't she not just eventually replace Eos/Selene at 90 Q.Q Why make her a skill with a cd
Sort've wish we had more skills that could give back aetherflow :/
I don't understand why Miasma and Bane were even taken away when Scholar is essentially the DoT healer class. It should be always keeping up its DoTs on its enemies while simultaneously weaving in heal barriers and buffs to party members. The way it is now, it's far too gutted and has really nothing new going for it.
What really irks me about SCH, is that when i first signed up for FFXIV, i was hoping that SCH would be the kind of Healer that is by default, very underperforming on a surface level, but when you use your stuff right, it can compensate for this Weakness, since thats what a Tactician should be all about (using limited Ressources as efficient as possible), right?
Personally, i wish that Seraph shouldnt even be a thing. I think its just a poor design choice to make the Job look flashy with no substance, other than overhealing all day every day. Instead, i wished that SCH strengh, would be the perfect use of using two different Fairies that serve for completely different purposes and the actual "trump card" of SCH, would be the very limited use of both Fairies at once.
But a Man can only dream(and complain on the Forums all day) about Final Fantasy 14 having any depth in Gameplay.
Last edited by Anhra; 05-20-2022 at 09:13 AM. Reason: G.r.a.m.m.a.r.
In regards to Seraph, I think it's an especially lazy skill if it's meant to make SCH look flashy, considering Seraph was just taken from SCH's LB3. (where she's still summoned for some reason? even though we can summon her regularly without limit break?)What really irks me about SCH, is that when i first signed up for FFXIV, i was hoping that SCH would be the kind of Healer that is by default, very underperforming on a surface level, but when you use your stuff right, it can compensate for this Weakness, since thats what a Tactician should be all about (using limited Ressources as efficient as possible), right?
Personally, i wish that Seraph shouldnt even be a thing. I think its just a poor design choice to make the Job look flashy with no substance, other than overhealing all day every day. Instead, i wished that SCH strengh, would be the perfect use of using two different Fairies that serve for completely different purposes and the actual "trump card" of SCH, would be the very limited use of both Fairies at once.
But a Man can only dream(and complain on the Forums all day) about Final Fantasy 14 having any depth in Gameplay.
They did the same with Art of War being a reused PvP skill, it just reeks of the laziness and neglect that healers get. They can't even really bother to try to hide SCH's problems with flash too, considering Ruin II and Energy Drain have the worst, most dead-fish looking animations out of any job. They're SO bad, and while I'd much rather them put time and development into how SCH plays than updating old skills, it still should be mentioned that SCH is lacking even the nice coat of paint that they use to hide issues with other jobs.
If they add a damage skill, i would prefer if its fairy oriented. As in, the fairy does a constant AoE around it (this state is a toggle button to prevent accidental triggering of enemies). And by using the pet positioning buttons you can control where the damage will be done.
Yes, it will make it a lot harder to control this damage, but can also be very rewarding since there are a few more abilities that can benefit a lot from this control.
Was SMN taking those before now. However with the endwalker changes they should look at merging some SCH abilities together ans give the DoTs back to SCH instead.I don't understand why Miasma and Bane were even taken away when Scholar is essentially the DoT healer class. It should be always keeping up its DoTs on its enemies while simultaneously weaving in heal barriers and buffs to party members. The way it is now, it's far too gutted and has really nothing new going for it.
Healers as a whole need fixing to be able to DPS and heal, the shadowbringers changes are wholly unpopular with healers.
SCH just feels incredibly clunky ever seen the Aetherflow changes the class has gone downhill.
Maybe after the Astro major adjustments/ rework wewill finally get a sch rework.
You say this with such optimize as though we don't already know that SE's idea of a "rework" is just to remove the soul of a job and make it into a shell of itself, which AST has already lost more of its soul than any other healer.
At this point, I fear an AST rework would be little more than removing Minor Arcana, removing 4 of the 6 cards to make it only 1 card for Melee/Ranged each and seals to be removed to make Astrodyne just a 2 minute CD while the BS that is Undraw remains for some godforsaken reason.
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