Why do I say this? You're probably thinking something along the lines of "No, Scholar is the best of the healers! It's meta and in optimized settings it does the highest rDPS!"
Ignore all that - numbers on a third party website does not make something designed well, nor does it make it fun.
Scholar is, in my opinion, one of, if not the worst designed job in this game. I struggle to think that there's actually any meaningful thought put into its design. Of course, I believe we can say this for every healer, but Scholar is egregious in how little thought is put into how it plays by the developers. Forgive this huge wall of text, I have a lot of opinions on my favorite job.
Scholar and Leveling
Scholar is the ONLY job in the game whose DPS kit does not change at all from A Realm Reborn to Endwalker. From level 46, when Scholar unlocks Art of War, Scholar gets a total of 0 new DPS abilities. Scholar's gameplay loop does not change at all. The same things a new Scholar player is doing for a majority of their time in the Crystal Tower raids at level 50, they will be doing exactly the same thing in the new Myths of the Realm raids in Endwalker. This isn't an exaggeration or being disingenuous, SCH's DPS kit plays exactly the same. Nothing is added to it. Skills may change names from Ruin to Broil or Bio to Biolysis, but nothing changes about them. White Mage, Astrologian, and Sage all get a small amount of new skills that do DPS as they level - Scholar gets nothing, making leveling on Scholar feel unrewarding and boring.
Scholar and AoE
Speaking of Art of War, did you know that Scholar is the only job in the game with only 1 AoE button? Yes, no other job in the game has only one button in their AoE rotations. Even the other healers have buttons that are apart of their AoE rotations, like Assize, Phlegma, Earthly Star, etc. Once you get unlock Art of War, be prepared to hit it like it owes you money - you will not be doing anything else DPS wise in AoE situations EVER!
Scholar and DPS options
Continuing to harp on how no thought has gone into this job, look at SCH's DPS options.
At first glance, they appear relatively homogeneous with the rest of the healers, Sage especially. 1 DoT, 1 Nuke, 1 AoE, 1 "movement tool" and 1 oGCD. On paper, SCH has exactly the same amount of DPS tools as the others, or even more, but in reality, how SCH interacts with its DPS kit compared to the other healers limits how SCH wants to use them. SCH never wants to hit Ruin II at all; it's a wasted button with no meaningful reason to exist anymore other than to punish you for having to use it. The "optimization" for Ruin II is literally "don't use this button." Further, SCH's 1 oGCD attack is tied to healing, meaning that not only is healing with Aetherflow a DPS loss for SCH, but if you have to rely on Aetherflow heals, you only get to spam Broil over and over with 2 Bio refreshes per minute. This ends up just feeling needlessly punishing for Scholar players, as your downtime is effectively hurt for having to dip into healing with Aetherflow. Scholar simultaneously has an incredibly bloated healing kit, while also punishing you for using it.
Scholar and (de)buffs
Scholar is one of two healers with raid utility in their kit outside of raw DPS. Astrologian has two buffs, and Scholar has a debuff. Unlike Astrologian however, Scholar's buff is borderline useless outside of Raids/Boss Fights. Astrologian has Divination, which is a party wide buff that increases everyone's damage by 6%. This can be used in both AoE situations and Single Target situations, and it's always useful to have going. You can use this for dungeon mob packs, dungeon bosses, in raids, it's ALWAYS useful. Astrologian also has an identity based around its single target player buffs with its cards. Likewise, since this is a damage buff, this is useful in all situations. You'll use cards during dungeons, bosses, raids.
Scholar doesn't have this luxury with Chain Stratagem. Because it is a single target enemy debuff, it only affects 1 mob in dungeon packs, solo duties, and doesn't help your AoE rotations at all. Of course, this doesn't mean you shouldn't use it, but it leaves it feeling incredibly lackluster and worthless. It's very easy for a Scholar player to forget it exists outside of single target encounters because of the inability to put this debuff onto big mob packs.
I understand that dungeons and multi mob situations are not the focus of XIV job design; Savage level encounters are how they're tuned and designed. Scholar just has a kit that is so incredibly slanted towards being single target it makes it even more of a slog to play when you have to engage in these types of encounters.
Scholar and its systems
Aetherflow/Energy Drain DPS loss has been touched on already, so I won't go into it again other than to say that in a vacuum, I don't hate Energy Drain nor do I particularly want it removed.
Rather, the focus of this is how none of Scholar's systems interact in a cohesive, rewarding manner and instead seem tacked on with little thought about their place in Scholar's kit. At the least, you can say that Energy Drain rewards you for understanding the prioritization of healing with your faerie first, but for the rest of Scholar's systems, they interact with the kit terribly.
For starters, the obvious first button is Dissipation. It's been complained about endlessly, and it's not really a secret for why people don't like this button. Personally, I'm ambivalent about it, but I will say that Dissipation is FRUSTRATING to use. Being "optimal" requires Scholar to not heal for 30 seconds every 3 minutes so Scholar can dump out 3 more Energy Drains. This can lead to cohealers being incredibly annoyed and overwhelmed with Scholar players not healing at all randomly. If the supposed reason for Scholar losing Miasma, Shadow Flare, Bane, etc was because "the SCH would be DPSing away leaving the WHM to heal" why did Dissipation, the button that literally prevents Scholar from utilizing half of its oGCD healing kit, stay in instead of being removed and keeping something like Miasma or Shadow Flare? Further, this button can be punishing just to accidentally hit, but it's not something you can leave off your hotbars or somewhere you won't ever need to hit it, because the 3 Aetherflow and GCD healing potency boost do have their gains if things have gone belly up.
Secondly, the entire Faerie Gauge and Aetherpact are out of place and annoying to use. Sure, Aetherpact is the best Single Target HoT in the game, but it effectively locks you out of using every one of your other faerie skills unless you want to retarget and recast Aetherpact back on your target. It also keeps your faerie from casting Embrace, so you need to factor in the lost healing whenever you use it. You also cannot gain Faerie Gauge when your faerie isn't active, which is annoying and seems like an arbitrary restriction they didn't bother testing or fixing. Is there a legitimate gameplay reason for this? It doesn't seem like it.
Seraph is like Dissipation in a way in that it locks you out of parts of your kit. If you use Seraph, you'll be unable to use Dissipation, Aetherpact, and Fey Blessing. I can understand not being able to Dissipate Seraph, and maybe even why Aetherpact wouldn't work, but why doesn't Fey Blessing work? What's the logic behind this? Is it because it used to have a 10 Faerie Gauge cost and they didn't bother adjusting that limitation when they changed the skill in EW? It seems arbitrarily pointless that Seraph cannot use Fey Blessing, especially when they went through the effort of giving Seraph unique versions of Whispering Dawn and Fey Illumination that do the exact same thing, ensuring that you can still use them while Seraph is active. Did they just not want to bother or did nobody notice this when testing Scholar?
Conclusion
I feel very bad for someone who loves Scholar as an aesthetic and wants to be a Scholar main, especially if they're a new player. All of the healers suffer from a lot of problems at the moment, and by and large it is the worst designed role in this entire game. I just can't help but wonder when playing Scholar though; what thought did they put into this job? For as much simplification as the game is seeing currently, why have none of these things been addressed?
tl;dr give SCH Miasma and Bane back and 10/10 best designed job in the game![]()