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  1. #1
    Player
    Xylira's Avatar
    Join Date
    Feb 2021
    Posts
    204
    Character
    Xylira Mierqid
    World
    Mateus
    Main Class
    White Mage Lv 100

    Uninterruptable node capping in Frontlines

    I just got out of a match of Onsal Hakair where one of the enemy teams was very blatantly abusing some of the new PvP mechanics in what I would hope is an entirely unintended manner. Either that or they were cheating, but I don't want to jump to that conclusion as I might simply be missing something.

    The short of it is that a paladin and astrologian on numerous occasions during the match would run into the middle of a full enemy team, or even in the middle of the other two teams fighting, with the astrologian capping the node while taking no damage whatsoever or otherwise being capable of being CCd or interrupted in any manner. This allowed them to cap several nodes that they absolutely should never have been able to, allowing their team to have a massive advantage and win the match.

    I can understand how the astrologian wasn't taking damage, the paladin was clearly using guardian on them. What I'm not able to figure out though, is how the astrologian was also able to completely evade any and all CC to the point of being entirely uninterruptable as well, which effectively gave them the ability to cap nodes entirely unimpeded.

    I don't want to just assume that they were cheating, but in the very least whatever combination of abilities they were using hardly seems like intended gameplay. Two players should not be able to completely evade an entire team trying to prevent them from capping a node.
    (7)

  2. #2
    Player
    Moonlite's Avatar
    Join Date
    Feb 2014
    Location
    Uldah
    Posts
    1,468
    Character
    Midnight Falcon
    World
    Balmung
    Main Class
    Pugilist Lv 100
    They have not balanced frontlines with new skills as very evident. I don't think it is cheating in HW's you use to be able to do something similar they just patched it out eventually.
    (2)

  3. #3
    Player
    ReiganCross's Avatar
    Join Date
    Mar 2021
    Posts
    240
    Character
    V'ox Bolt
    World
    Behemoth
    Main Class
    Sage Lv 90
    Quote Originally Posted by Moonlite View Post
    They have not balanced frontlines with new skills as very evident. I don't think it is cheating in HW's you use to be able to do something similar they just patched it out eventually.
    They so much haven't balanced Frontlines for 6.1 that every objective is still using the old values from before, when our max HP was, like, 18k and we hit for 1k.

    The drones from Borderland Ruins hit for only 1500 damage, so they can be cleanly ignored. They, along with crystals from Fields of Glory, also have VERY low health pools because they're calibrated for us to be hiting, like, 400k damage on a good match (Even though now we can reach 2mil damage regularly.)

    Used to be that objectives melted fairly quick before 6.1, but now you can easily solo a Borderland Ruin drone with, like, 5 GCDs or something. It still takes you a while to solo a Fields of Glory small crystal, though, but it's MUCH faster than it used to be. And the big Ice can cleanly be burned under 20s if you have half your team in there alone, less if you're disputing points with the other guys.

    I think they just made sure that everything just... "Worked"... And decided to keep Frontlines around because otherwise they'd have to program the Frontline Roulette to be Rival Wings Roulette like we've asked for so long. And since we can't have nice things, they would rather keep this busted mode instead of just flowing people into Rival Wings...
    (2)

  4. #4
    Player Knot_D's Avatar
    Join Date
    Aug 2021
    Posts
    1,266
    Character
    Jock Destroyer
    World
    Asura
    Main Class
    Culinarian Lv 80
    It's so sad that Onsal was my favourite frontline map but now ruined by PLD guardian...
    (1)

  5. #5
    Player
    Nonoliri's Avatar
    Join Date
    Aug 2020
    Location
    Limsa Lominsa
    Posts
    18
    Character
    Nonoliri Cocoliri
    World
    Balmung
    Main Class
    White Mage Lv 90
    I just came to post about this. I've been doing Frontlines all night and noticed our team kept managing to get mid even though it was hotly contested. Then later I noticed other teams being able to do it, too. Eventually I saw a PLD and DRG cap a node while outnumbered something like 8 to 2, with us unable to stop them.

    I'm not sure if there's counterplay to it. I tried interrupting the channel with Mountain Buster to try and pull the DRG off the point (and later attempted to Crimson Strike similarly,) but nothing happened. I've never been able to CC a Hallowed Grounded PLD. Is there even a way, like can you Miracle of Nature the capture target?

    It definitely seems like an oversight, and Onsal Hakair seems like the winning team is the team I see capping with PLDs more than the other teams. They could either make it so you could still CC through Guardian+Hallowed Ground, or make it so that if you take 0 damage it still interrupts you. But this seems like it's going to just kind of ruin the game mode if it isn't fixed sooner than later.
    (1)

  6. #6
    Player Knot_D's Avatar
    Join Date
    Aug 2021
    Posts
    1,266
    Character
    Jock Destroyer
    World
    Asura
    Main Class
    Culinarian Lv 80
    Quote Originally Posted by Xylira View Post
    What I'm not able to figure out though, is how the astrologian was also able to completely evade any and all CC to the point of being entirely uninterruptable as well, which effectively gave them the ability to cap nodes entirely unimpeded.
    Sometimes PLD used guardian and guard together so they won't get any CC...
    (0)

  7. #7
    Player
    Xylira's Avatar
    Join Date
    Feb 2021
    Posts
    204
    Character
    Xylira Mierqid
    World
    Mateus
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Knot_D View Post
    Sometimes PLD used guardian and guard together so they won't get any CC...
    Well that would explain what's going on, I'd see the paladin using guard every time. If that's the case too then they're very arguably exploiting a bug as guardian is only supposed to prevent damage per its tooltip, the paladin using guard should not also make the target of guardian immune to all CC or interruption as well.
    (0)

  8. #8
    Player
    Nanne's Avatar
    Join Date
    Nov 2018
    Posts
    446
    Character
    Piush Stumbleine
    World
    Shiva
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Xylira View Post
    Well that would explain what's going on, I'd see the paladin using guard every time. If that's the case too then they're very arguably exploiting a bug as guardian is only supposed to prevent damage per its tooltip, the paladin using guard should not also make the target of guardian immune to all CC or interruption as well.
    Cover existed before and it could be used with Hallowed Ground to make the Cover target immune to CC. It is the same interaction from years ago
    (0)