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  1. #1
    Player
    Nav_Fae's Avatar
    Join Date
    Nov 2015
    Posts
    437
    Character
    Mizuchi Hikaze
    World
    Sargatanas
    Main Class
    White Mage Lv 60

    Frontlines needs help. Crowd Control is insane, Limit Breaks are to powerful.

    Pretty much exactly as the title says.

    The crowd controls in frontlines are ridiculous and modes like Shatter really suffer from it. Once you get stunned, you're simply dead. There really needs to be some sort of resistance to Crowd Controls so you cannot be stun locked to death.

    Limit Breaks are also too powerful, Dragoons, Summoners, and White Mages killing entire teams and unleashing all their LBs at once. I just went up against an organized premade team that communicated their LBs and weren't even playing for objectives. More than half the team had Battle Fevers and were wiping my entire alliance in barrages of LBs.

    In the current state of things, Frontlines isn't very fun to play. I feel rather helpless as I get nuked down over and over powerless to stop the enemy. This isn't a matter of my team being bad either. It's just a party comp thing. When you go against entire alliances stacked with Summoners, that's just GG.

    In the current system, Battle Fever also makes these limit breaks stronger and charge faster. I'm all for faster and quicker games but this shouldn't be the way it's achieved. It punishes players for playing non-meta jobs and punishes them further for not knowing how to stack them. Battle Fever may need to go.

    If it's at all possible, I think it's about time that Frontlines get's personal adjustments that are separated from CC/Feast. When I enter Frontlines, I don't feel like I am PvPing, I feel like I'm just trying to survive.
    (18)
    Last edited by Nav_Fae; 05-07-2022 at 01:30 AM.

  2. #2
    Player
    IsaacMerquise's Avatar
    Join Date
    Jun 2017
    Posts
    36
    Character
    Gareth Hunter
    World
    Balmung
    Main Class
    Monk Lv 52
    Crowd control in general is insane. The fact that there are no DR's for cc is mind-blowing.
    (5)

  3. #3
    Player
    ReiganCross's Avatar
    Join Date
    Mar 2021
    Posts
    240
    Character
    V'ox Bolt
    World
    Behemoth
    Main Class
    Sage Lv 90
    Quote Originally Posted by Nav_Fae View Post
    I just went up against an organized premade team that communicated their LBs and weren't even playing for objectives..
    Bold of you to assume they were pre-made when the strategy of "Throw your biggest AoE damage on the largest group possible" doesn't require as much organization such as a simple countdown you can macro for Alliance.
    (2)

  4. #4
    Player
    Balmung_Griffin's Avatar
    Join Date
    Dec 2014
    Location
    Gridania
    Posts
    277
    Character
    Balmung Griffin
    World
    Sargatanas
    Main Class
    Dragoon Lv 100
    "Limit break Red NOW! <se.6>"

    There's your highly organized premade.
    (1)

  5. #5
    Player
    Sidamel's Avatar
    Join Date
    Apr 2022
    Posts
    58
    Character
    Sidamel Wyndfyre
    World
    Phoenix
    Main Class
    White Mage Lv 90
    In the end it doesn't matter whether its premade or organized in another way. Frontlines are simply broken.

    We have meta classes again like smn/sch/whm/drk.
    Premades can steam roll better than ever before.
    And so on.

    And don't come up with, it has always been. Before that glorious rework it was really playable.
    (4)

  6. #6
    Player
    PotatoTree's Avatar
    Join Date
    Apr 2012
    Posts
    706
    Character
    Momoko Tomoko
    World
    Sargatanas
    Main Class
    Miner Lv 100
    Frontlines needs a separate PVP skillset imo. The current CC skillset does not scale. In order to lower the skill ceiling, they made it so even an inexperienced player can kill an experienced player by either luck or LB. They also extended the range of a lot of the skills, allowing players to stack jobs that shoot you from 50 yalms away (ie WHM beam). This was not true with the Feast skillset, an experienced player was almost impossible to kill especially since you needed 2 people to kill 1 person. But in a 72 man gamemode all the insta kills flying around doesn't make it any fun. You just end up dead to abilities you have no counter for.

    Not the perfect solution, but I propose: In frontlines bring back the old Feast skillset until you guys can figure out how to fix the CC skillset for large scale pvp.
    (2)
    The tiniest lala.

  7. #7
    Player Gserpent's Avatar
    Join Date
    Mar 2021
    Posts
    800
    Character
    Grinning Serpent
    World
    Maduin
    Main Class
    Culinarian Lv 90
    Quote Originally Posted by IsaacMerquise View Post
    Crowd control in general is insane. The fact that there are no DR's for cc is mind-blowing.
    Purify provides you with limited immunity for a few seconds afterwards, and the duration of CC effects is very short. There's no point to global DR timers or anything like that, unless you also double or triple the duration of a typical CC. A typical stun is over 3 seconds in WoW, with effects that can break early on damage like fear, polymorph, etc generally being 8 seconds or more. When effects last that long, you need DR timers. When effects only last a couple of seconds, you don't.

    CC effects are fine and balanced within Crystalline Conflict, and that's what the system was designed around. Yeah, FL is a mess, but... oh well? I guarantee you they would have stripped FL from the game along with RW if they thought they could get away with it, because they *know* it's unbalanced. And honestly it probably never will be. FL and CC are way too different from each other for them both to be balanced at the same time using the same system.
    (1)

  8. #8
    Player
    VictorSpoils's Avatar
    Join Date
    Mar 2022
    Posts
    882
    Character
    Victor Spoils
    World
    Coeurl
    Main Class
    Blue Mage Lv 80
    Quote Originally Posted by Gserpent View Post
    Purify provides you with limited immunity for a few seconds afterwards, and the duration of CC effects is very short. There's no point to global DR timers or anything like that, unless you also double or triple the duration of a typical CC. A typical stun is over 3 seconds in WoW, with effects that can break early on damage like fear, polymorph, etc generally being 8 seconds or more. When effects last that long, you need DR timers. When effects only last a couple of seconds, you don't.

    CC effects are fine and balanced within Crystalline Conflict, and that's what the system was designed around. Yeah, FL is a mess, but... oh well? I guarantee you they would have stripped FL from the game along with RW if they thought they could get away with it, because they *know* it's unbalanced. And honestly it probably never will be. FL and CC are way too different from each other for them both to be balanced at the same time using the same system.
    It actually is possible after all to get hit with CC in the small window between curing yourself and gaining the resilience buff.
    (6)

  9. #9
    Player Gserpent's Avatar
    Join Date
    Mar 2021
    Posts
    800
    Character
    Grinning Serpent
    World
    Maduin
    Main Class
    Culinarian Lv 90
    Yeah, well, that's the problem with low tickrate servers. There's nothing that can be done about that. People expecting FL to be balanced are probably wasting their time. SE will make what changes they can, but the emphasis will be on CC first and foremost, and in CC Purify generally does exactly as advertised as long as you time it well.

    Personally I think the shift to such low time to kill was a big mistake because of the low tickrate servers. They probably should have gone the other direction and made it focused heavily on attrition and resource management. But that tends to be boring for people that don't understand how such systems work, so that's likely why they didn't pursue it. Given his background with MMOPvP systems, I doubt Yoshida was ignorant of systems like that.
    (1)

  10. #10
    Player Anhra's Avatar
    Join Date
    Sep 2020
    Location
    Ul'dah
    Posts
    824
    Character
    Anhra Nefaris
    World
    Omega
    Main Class
    Scholar Lv 90
    Frontline in its current state is the most entertaining it has ever been. Sure it is broken if multiple People go SMN or so to cheese stuff, but i rather take that over the healspam BS without any CC before 6.1 any day of the week.
    (1)

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