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  1. #1
    Player
    fulminating's Avatar
    Join Date
    Apr 2022
    Posts
    1,176
    Character
    Wind-up Everyone
    World
    Zodiark
    Main Class
    Arcanist Lv 52

    6.1 Warrior Feedback

    After having some time to play with and get used to the Warrior changes I have some feedback.

    Fell cleave/decimate stacks - A good change, if a slightly depressing indication that the fell cleave gauge is going to continue to replace the beast gauge.

    Inner strength - A really good change while under the stack-based inner release system. Susano's stun still ignores this, but it is what it is.

    Overpower - This change is what has prompted me to create a forum account. While technically a QoL change, generally QoL make the job feel and/or play better. This does neither. Circular overpower feels unwieldy in dungeons and the animation does not accurately indicate where the aoe will fall. Please revert this abomination. I absolutely loathe the new version, it has completely killed my enjoyment of tanking dungeons.

    Thank you for your time.

    P.S. If SAM is being lumped with guaranteed crits, would it be at all possible to remove them from inner release in exchange for a flat damage boost?
    (14)

  2. #2
    Player
    Chopstix's Avatar
    Join Date
    Sep 2021
    Posts
    162
    Character
    Chopstix Maulader
    World
    Malboro
    Main Class
    Warrior Lv 90
    No. Circle AOE is a good thing. It has nothing to do with braindead. The change keeps the aoe pattern the same.

    If everything was conal then sure the one circle aoe would be best to be changed to a conal. But it is the other way around.

    In practice u have a lot more surface area u can hit now = more dps. Bigger shiny numbers, be happy.
    (3)

  3. #3
    Player
    fulminating's Avatar
    Join Date
    Apr 2022
    Posts
    1,176
    Character
    Wind-up Everyone
    World
    Zodiark
    Main Class
    Arcanist Lv 52
    Quote Originally Posted by Chopstix View Post
    No. Circle AOE is a good thing. It has nothing to do with braindead. The change keeps the aoe pattern the same.

    If everything was conal then sure the one circle aoe would be best to be changed to a conal. But it is the other way around.

    In practice u have a lot more surface area u can hit now = more dps. Bigger shiny numbers, be happy.
    Absolutely not. The increase in surface area is in an exceptionally unhelpful place - surely you wouldn't support dragon's voice style tank aoes? After all they have a far greater area covered than regular circles.
    The change has been dire from the perspectives of both tanking and dpsing, as now not only am I actively encouraged to point half the mobs at the party, but I don't have a window where I can step out of the mob aoes and continue damaging to take pressure off the healer. As a DPS it is significantly harder to hit the mobs because there's incentive against the tank properly shepherding them. It is much harder to hit linear aoes with the more spread mob grouping, it is also harder to hit circle-on-target aoes when the mobs are here there and everywhere. A temporary solution to the circle-on-target aoes would be allowing DPS to target the tank with them, but that is a fix on the order of whatever it is they're doing to high jump/mirage dive.

    25π y² is not much bigger than 64π/3 y² either.

    It also no longer requires a target which is means that casting it is no longer guaranteed to hit anything.
    (13)

  4. #4
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,784
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by fulminating View Post
    Absolutely not. The increase in surface area is in an exceptionally unhelpful place.
    Hey, guys. Get this. We can learn from this and apply a solution also... to Dragoon's AoE combo. It definitely needs it, after all.

    See, at present, those AoE combos are about 5 yalms wide and 10 yalms long. They're rectangles, starting from the player.

    But get this, we can take half that range, and put it BEHIND us instead.

    If I've not sold you on my brilliance yet, give me just a moment more. See, we can also trim the corners (top-right, top-left, back-right, back-left) off and move them to the sides, where they give us more reach to things not less directly in front of us (or directly behind us, now, either). And then we can take the new corners and do the same to them!

    And if we do that enough times? We get, yep, a circle. And circles are inherently better, even if they cost you half your range.


    /s
    (5)

  5. #5
    Player
    Kabooa's Avatar
    Join Date
    Sep 2013
    Posts
    4,391
    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 100
    Quote Originally Posted by Shurrikhan View Post
    But get this, we can take half that range, and put it BEHIND us instead.
    So I can have Eventide?
    (0)

  6. #6
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,784
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Kabooa View Post
    So I can have Eventide?
    Yeah, but 5 yalms each way, instead of 30. Because AoEing 5-yalm radius 360 degree around you is ALWAYS more helpful than just AoEing a 10-by-5-yalm rectangle in front of you.

    ...Right?



    Edit: Apparently I have to mark each and every such post for sarcasm?
    (0)
    Last edited by Shurrikhan; 05-02-2022 at 06:35 AM.

  7. #7
    Player
    marelooke's Avatar
    Join Date
    May 2020
    Location
    Gridania
    Posts
    69
    Character
    Lomea I'ramaloce
    World
    Cerberus
    Main Class
    Warrior Lv 90
    Quote Originally Posted by Chopstix View Post
    If everything was conal then sure the one circle aoe would be best to be changed to a conal. But it is the other way around.
    Your other points have already been addressed in the other threads about this change, so I'll focus on this.

    Why do you feel making everything the same is in any way, shape, or form, a good thing? Warrior actually played differently from other tanks in dungeons, if nothing else it provided variation, and a rather different dungeon tanking style that many liked.

    Now all tanks are the same when it comes to AoE, those that liked the different tanking style Warrior provided are just hung out to dry, for no good reason, while those that weren't able to adapt and leverage Warrior's AoE already had three jobs to choose from.
    (6)

  8. #8
    Player
    fulminating's Avatar
    Join Date
    Apr 2022
    Posts
    1,176
    Character
    Wind-up Everyone
    World
    Zodiark
    Main Class
    Arcanist Lv 52
    I don't particularly know if this will help visualise the difference, but I made this illustrative picture using blue mage spells with the same size AoEs: https://i.imgur.com/HBB09pf.png

    Bad Breath doesn't have a very defined edge, but it should be clear enough hopefully.
    (2)

  9. #9
    Player
    Amenara's Avatar
    Join Date
    Apr 2019
    Posts
    1,040
    Character
    Rhela Tsurugi
    World
    Gilgamesh
    Main Class
    Viper Lv 100
    I miss the QOL of having a cone aoe with longer range, made it better to tank dungeons IMO.

    I agree with wanting Inner Release to be a straight up damage boost instead of DH/Crits, mainly so I can gear all my tanks the same instead of having to gear for WAR and deal with it when I want to play DRK or PLD.
    (5)

  10. #10
    Player
    Kazimere's Avatar
    Join Date
    Oct 2021
    Posts
    239
    Character
    Kazimere Never'gold
    World
    Leviathan
    Main Class
    Reaper Lv 100
    No, warrior doesn’t play any differently. You just run through a pack and throw out an un comboed Surging Tempest.
    (0)

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