
I love the little tryhard attention seeking dps who run ahead and pull stuff.
The rest of the party looks at them like the leather jacket wearing cool kids that they are.
Sooooo cool
I think it's more likely that the party which is halfway to the next mob turns around to watch the tank solo a single pack and collectively sighs.
Let's keep this in mind though:
If a tank refuses to W2W in a group where the remaining 3 want to, and insists those players not run ahead and pull for him/her, are they not essentially forcing 3 other people to do what they don't want to do?
I'm all for giving people the time and space to learn, but to act like one means of forcing others to do what you want is against the ToS and the other isn't just because the first relies on communication (and persuasion) and the second has firm control regardless, is honestly kind of sinister.


That is exactly the attitude that would get me to not pull w2w.In a lvl 20 dungeon, yes you are learning and being a jerk about only pulling one pack is bad. But in lvl 60, 70, 80, 90 dungeons, you should know your job well enough to pull w2w, dungeons are specifically designed to be incredibly face roll content there is no real excuse at that point other than trying to troll your party or just pulling slow because you are on some odd power trip. And no, boosting doesn't count, that is on you so you better learn quick.
There is no need for newbies to have an excuse other than "I don't feel comfortable doing it yet".
Level 90 dungeons do not teach you more about w2w pulling than level 20 dungeons, and if the player just went through the story, and just played through each dungeon once for the MSQ, there is not really much opportunity to learn how to get better.
I have never seen people complain that DPS don't align their burst windows in dungeons either. Buff alignment would also allow for a faster clear. Not even mentioning that a lot of DPS don't execute their rotation perfectly in dungeons.
Anyways, if you tank, tank at your own pace. If you heal, you don't need to deal damage. If you DPS you don't need to execute your rotation perfectly.
If people complain and have no patience, they should queue with their friends.
I pull wall to wall and I still get people who go out of their way to ninja pull ( especially with teleports, on bosses or when I am waiting for the Healer whos behind/ AFK or someone watching a cutscene etc or even if I am brb ).
I just leave at this point, I really hate it and I am not under any obligation to be there and I don't feel like perpetuating it by just dealing with it.
People can whine and complain about it all they want but if I don't want to be there then I don't have to I can just leave I am entitled to that, less annoying but still annoying is when people go ballistic on one mob and grab aggro while I am pulling especially when it's ranged who make no effort to bring the mob in range for me.
The majority of the time people don't do this, but I just think it's a bad thing and there's no reason for DPS to pull and when they do 9 out of 10 times they don't even know why the Tank isn't pulling and there usually is a reason why.
The DPS has no direct view over the situation and how much damage is coming in and what cd's are off etc, if I am tanking and can feel that the Healer is very clearly struggling ( especially people around 70 who just started SGE ).
Then I don't need a DPS who forgot they're playing DPS to pull for me.
I dunno when this stopped being part of the Tanks responsibility I don't remember it being like this at all before in the earlier days of MMO's, people are just way less patient and 99% of people doing it aren't even bothering to pull it to me or anything they just run into mobs and stand there or run around in circles.
Imo it's more of a power trip for DPS or the Healer ( less so the Healer perhaps ) to act like they're the ones responsible for pulling and to set the pace.In a lvl 20 dungeon, yes you are learning and being a jerk about only pulling one pack is bad. But in lvl 60, 70, 80, 90 dungeons, you should know your job well enough to pull w2w, dungeons are specifically designed to be incredibly face roll content there is no real excuse at that point other than trying to troll your party or just pulling slow because you are on some odd power trip. And no, boosting doesn't count, that is on you so you better learn quick.
If a Tank is pulling slow there is usually a reason why.



In my experience single-pull tanks definitely don't know better. They still refuse to w2w in level-cap dungeons where I don't even need them to press buttons, they could just stand there as a fat sack of HP and I or any other casual healer would have no problem keeping them alive. But still they insist on single-pulls that the 2 DPS players could easily handle without both of us, so what are we even doing here?
I know it may be wrong, but i whenever i see that i always assume its a wow refugee who's used to single pack pulls in wow dungeons. I try to be nice and say something like "you can pull more if you're comfy" but more often then not i get a bad attitude and if its appalling to suggestIn my experience single-pull tanks definitely don't know better. They still refuse to w2w in level-cap dungeons where I don't even need them to press buttons, they could just stand there as a fat sack of HP and I or any other casual healer would have no problem keeping them alive. But still they insist on single-pulls that the 2 DPS players could easily handle without both of us, so what are we even doing here?

That might be true for some if not most of the people who tank. Like most situations, there is never one clear cut answer. Some are learning at 20 and know their stuff by the time they reach the 50's / 60's etc.. not everyone has the same gameplay experience. This has come up so many times that this subject is in competition with healers DPS'ing. Bottom line is that it requires communication to decide on how to perform in a dungeons if there isn't a common ground already established.In a lvl 20 dungeon, yes you are learning and being a jerk about only pulling one pack is bad. But in lvl 60, 70, 80, 90 dungeons, you should know your job well enough to pull w2w, dungeons are specifically designed to be incredibly face roll content there is no real excuse at that point other than trying to troll your party or just pulling slow because you are on some odd power trip. And no, boosting doesn't count, that is on you so you better learn quick.
Not everyone plays this game day in, day out. They have lives, circumstances that make it so that their time to play is limited or non-existent for a period of time. You come back and you forget or you might have anxiety. This is by no means someone being a jerk.
Your best bet, along with everyone else ,is the same answer as it has always been, compromise.
The tank should say that they're new and they'll pull accordingly with what they're comfortable with. At the same time the other members of the party are welcome to say that the tank can pull more. As a player, you strive to achieve this level of gameplay so you can perform better.
On the other side of the coin, players like yourself, should accept a few things. One, you need to let the tank get back up to fighting shape pulling. Maybe their HUD is off from the last time they played and they're getting use to the key binds again. This might not seem much but it does cause panic in wall to wall pulls that you, as a player, are mentally blind on. Maybe they pull half, then full at next boss.
At this point, it is the players job to ATTEMPT to perform better. As long as they're trying, then continue to encourage it.
If you run into a dungeon run and the tank is pulling only one pack at a time and you start yelling at them or being unnecessarily cruel, then you're the jerk. Both sides need to communicate and both sides need to give into compromise. Only then can a tank become better while at the same time getting to the point that the rest of the player base in that party is use to.
Of course, there are exceptions to every rule. You'll get a jerk every now and then, in any role. DPS who refuses to AoE, WHM to doesn't DPS, Tanks who do not pull wall to wall. They might have the "You don't pay my sub" mentality, and that's on them being a bad player. Being aggressive towards another player and expecting them to follow through is just as shortsighted. It doesn't work in the real world and it doesn't work where someone can hide behind a computer screen and say nasty things to another person without getting popped in the mouth.
Don't believe me? Next time you're at work go up to a random manager and say "Hey @!@-hole! Git Gud!" when they screw up. See if you get shoved into the principals office with a pink slip waiting for you or get popped in the mouth. No one responds well to that kind of behavior. Video game or not.
Be kind, be considerate and everyone strive to be the best that they can be.
Last edited by Leigaon; 05-07-2022 at 04:40 AM.
Imagine considering running Dungeons slower than average a waste of time, yet wasting time is the very nature of Video Games in the first place.
This is such a shallow strawman
Just because video games are recreational doesn't mean we can't or shouldn't play them efficiently
Regardless of how one chooses to spend their time it will allows be finite, so conserving in any facet life may be a net gain
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