This^^
Rookies.
Also - from the explanation of Rampage it doesn't enhance physical attack damage at all anymore. Only speed, and parry. rate.
Bleeeh </3 the forums - bunch of trolls.
Last edited by Geo; 05-25-2012 at 12:43 AM.
Warror is my main class. The emnity thing regarding Collusion isn't an issue for myself. I've never relied on it for any strategical fights, but Steel Cycle something rather useful. Incredibly useful in fact. I didn't rely on it for DD, but to kite, which is something I've always seen the WAR class good as in regards to tanking styles. PLD is the "sit there and take it in the face" type class, which should have been buffed for balance, not put next to a WAR nerf for balance.
true but still pld didnt get anything in this patch at all to help. War is still better than pld. Hollowed Ground is only good for holy shit moments really. The HP they dont lose now from changing from Gla doesnt help. the only minimal extra dmg from the ws dont help. not saying that Pld should even come close to the dmg that war can but haviong and Aoe emnity combo with a short timers would help alot.
War Drum seems unchanged since launch back in 2009. An overhaul of this would probably be adequate; as for now it DOES NOT generate "Massive Enmity" as it's description suggests; atleast not by 1.21 standards.
PLD recieved some decent upgraded mechanics. They are subtle, but still better than nothing. And now warrior was brought down to earth. I cannot wait to test the new mechanics on my PLD and WAR. /excitement
Also, Mighty strikes isn't much better. As a tank I place increased damage invulnerability over short duration, increased damage.
Last edited by Hoshikogi; 05-24-2012 at 01:54 PM.
There isnt much to test though the only thing pld got besides not losing hp from switching from pld is Hollowed Ground which isnt all that great. I havent tested the dmg of the Gla ws but iv heard in to a bit increase either and still they are the single aoe hitting ws that dont help pld much keeping hate either.PLD recieved some decent upgraded mechanics. They are subtle, but still better than nothing. And now warrior was brought down to earth. I cannot wait to test the new mechanics on my PLD and WAR. /excitement
Also, Mighty strikes isn't much better. As a tank I place increased damage invulnerability over short duration, increased damage.
I tested war today as the usual speed run tank, I think the only real complaint I have is that the rampage timer is pretty terrible on chim/other bosses, I'd go between 60 - 300 dmg with cyclones on chim because it's hard to get hit often enough to refresh it (rather sure of this, since it increased consistently if I used enduring march). So basically, even while tanking it's hard to even get your full dps out which I think IS retarded considering every other faceroll dps has buffs refreshed easily.
In better news, my war could still top AoE DPS next to (good) blms on the aoe spots in AV/CC so I really don't have any complaints with how the dmg on cyclone in dungeons and such works. also I can spam overpower to no end now when aoeing which actually is kind of a buff in the end. Most of my healers say they barely have to heal me now in dungeons, 4k healing done on chims, coin, etc etc. (although this was pretty true even before)
I think people are going to start realizing who the bad war tanks are to say the least though, and to be honest I feel bad for tanks since SE barely buffed pld and nerfed war to the point where you have to be on the ball a bit more... ah well! At least they love face roll blms more than us even though war never "broke" any primal fights, *cough cough*.
Last edited by AjoraOak; 05-24-2012 at 05:12 PM.
Who wants to bet that OP hasn't even played WAR since the update?
The increases parry rate from Rampage is really noticeable, with 2 mobs 2 levels above I was able to use Overpower maybe 3x as much as I used to.
Downsides since the patch: SC doesn't do the insane amount of damage that it always used to when fighting one-on-one against a mob. Hit groups of mobs for far more damage, suppose it's to be expected with the new decay rate.
Upsides: I now partially/full parry at a ridiculous rate. Good for Overpower.
WAR is still fine and sexy.
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