if you seriously relly on Collusion to be able to tank then you should quit tanking, i can tank fine with out collusion and have no problem with hate. have done it before so the nerf to collusion is nothing too bad
tbh i think these changes was to try get people to start using PLD for stuff, sorry SE not gonna happen
After the update every group I have done cc, av and hamlets and guess what group still continue using WAR as the main tank over a PLD. At this point in time I would still use a WAR tank over a PLD, as a WAR is still a better tank. The issue we have here is that we now have 8 man parties, and combat is much faster than in FFXI, and this will continue to put PLD's at a disadvantage.
Tried WAR on Ifrit and there is a noticeable decrease in Steel Cyclone's damage, however the rampage change wasn't bad at all and the extra parry rate is noticeable.
WAR still tanks Ifrit better than PLD.
Riot blade's damage is better, and 400ish HP more is... not as great as SE makes it look, I'm still 600hp less than my WAR, and the MP issue is still there along with the laughable shield block rate.
So from what I've seen, WAR is still the better tank.
been doing a quick CC speedrun, and WAR is still better than PLD by far.
the only thing i found ridicolous, was the fact that my crits were hitting Chimera for 70-120 dmg with Rampage.
i'm not having hate issues, but i'm still standing by my conclusion that they should have buffed PLD to actually make it a "real" tank, meaning that he should have by far alot more DEF and HP than WAR etc.
WAR is supposed to be the DMG tank and PLD the def tank, but it doesn't appear to me this way.
looking at the DD classes like DRG & MNK, WAR just seems too weak to compare to them now, and when you think about WAR you think about brute power, after all we wear a huge 2 handed axe =P
anyways, who cares, shit is still looking good for WARs, SE just managed to screw around with its players again, and i'm sure that we will see many more rebalancing in the future, so meh, i'm still rocking as a WAR tank XD (tho. i'm missing my PLD tank a bit already ; ; )
Last edited by Black_Rose; 05-25-2012 at 04:07 AM.
lol really, instead of nerf war honestly make PLD better....
i wouldnt mind to have PLD tank and war focus on DD, but compare to mnk/drg war still inferior dmg...so really if you want WAR to focus on DD make em better instead of nerfing it and buffing other jobs, SE way to fail lol
If you depend on Steel cyclone- then you are doing it all wrong: Se said
They need to add 300 mp per tick on paladin- make flash 2000 damage worth of enmity make flash use about 300mp - recast timer 1minute
sub flash should only get 1000 damage worth of enmity - Give every skill that paladin have increase enemity by 100-
but make paladin damage lower and increase deffense % of paladin vs warrior - so 1 deffense = 2 deffense naturally on paladin - for example paladin get hit by ifrit for 200 dammage normally by ifrit- while warrior get hit for 400 unless parrying. Problem solved
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