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  1. #21
    Player
    AjoraOak's Avatar
    Join Date
    Mar 2011
    Posts
    213
    Character
    Illythia Loves
    World
    Cactuar
    Main Class
    Arcanist Lv 70
    I tested war today as the usual speed run tank, I think the only real complaint I have is that the rampage timer is pretty terrible on chim/other bosses, I'd go between 60 - 300 dmg with cyclones on chim because it's hard to get hit often enough to refresh it (rather sure of this, since it increased consistently if I used enduring march). So basically, even while tanking it's hard to even get your full dps out which I think IS retarded considering every other faceroll dps has buffs refreshed easily.

    In better news, my war could still top AoE DPS next to (good) blms on the aoe spots in AV/CC so I really don't have any complaints with how the dmg on cyclone in dungeons and such works. also I can spam overpower to no end now when aoeing which actually is kind of a buff in the end. Most of my healers say they barely have to heal me now in dungeons, 4k healing done on chims, coin, etc etc. (although this was pretty true even before)

    I think people are going to start realizing who the bad war tanks are to say the least though, and to be honest I feel bad for tanks since SE barely buffed pld and nerfed war to the point where you have to be on the ball a bit more... ah well! At least they love face roll blms more than us even though war never "broke" any primal fights, *cough cough*.
    (5)
    Last edited by AjoraOak; 05-24-2012 at 05:12 PM.

  2. #22
    Player
    Masamune1004's Avatar
    Join Date
    Jun 2011
    Location
    Yes
    Posts
    1,438
    Character
    Isidula Granviir
    World
    Balmung
    Main Class
    Arcanist Lv 50
    Who wants to bet that OP hasn't even played WAR since the update?
    (1)

  3. #23
    Player
    Alkimi's Avatar
    Join Date
    Jan 2012
    Posts
    713
    Character
    Alkimi Asura
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 70
    The increases parry rate from Rampage is really noticeable, with 2 mobs 2 levels above I was able to use Overpower maybe 3x as much as I used to.
    (2)

  4. #24
    Player
    Krausus's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    2,126
    Character
    Krausus Dracul
    World
    Famfrit
    Main Class
    Ninja Lv 90
    Quote Originally Posted by Hoshikogi View Post
    With rampage revamped for increased parry, is Overpower more useful now? It's on a 5-6 second cooldown and hits all mobs in a cone and costs little TP. If parry is decent enough, it's damage could add up over time (not to mention the pacification skill)

    best part is if you are fast enough you can get the other parry WS off as well on one parry
    (0)

  5. #25
    Player
    Mister-Wonderful's Avatar
    Join Date
    Oct 2011
    Location
    Gridania
    Posts
    425
    Character
    Mister Wonderful
    World
    Excalibur
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Hoshikogi View Post
    This is just speculation, but it appears as though PLD and WAR damage is almost equal now vs. a single target while tanking. Warrior has only one viable and spamable weaponskill (30 second recast) chain set while tanking while Paladin has two (both at 1 minute recast which can easily be alternated). Against a lv 52 monster in natalan Goring Blade provided ~550 points of damage while a full (or nearly full) Spirits within did ~750 damage (and phalanx can be spamable for ~280 damge ever 6 seconds for 250 tp with Divine Veil active). Please note that this information was gathered before this hotfix, so Goring blade may well do over 600+ damage against these foes.

    It seems SE has finally made war into the optimal AoE tank without overshadowing PLD capacity on single target bosses.

    I can easily use all 3 combos on WAR on any boss. Not quite sure why the other 2 combos are not viable lol.
    (2)

  6. #26
    Player
    Join Date
    Mar 2011
    Location
    Masamune (Wutai)
    Posts
    178
    Quote Originally Posted by Mister-Wonderful View Post
    I can easily use all 3 combos on WAR on any boss. Not quite sure why the other 2 combos are not viable lol.
    This^^

    Rookies.

    Also - from the explanation of Rampage it doesn't enhance physical attack damage at all anymore. Only speed, and parry. rate.

    Bleeeh </3 the forums - bunch of trolls.
    (1)
    Last edited by Geo; 05-25-2012 at 12:43 AM.

  7. #27
    Player
    Hachi-Roku's Avatar
    Join Date
    Oct 2011
    Location
    Limsa Lominsa
    Posts
    123
    Character
    Isilgeim Ahtsaeswyn
    World
    Excalibur
    Main Class
    Marauder Lv 60
    Downsides since the patch: SC doesn't do the insane amount of damage that it always used to when fighting one-on-one against a mob. Hit groups of mobs for far more damage, suppose it's to be expected with the new decay rate.

    Upsides: I now partially/full parry at a ridiculous rate. Good for Overpower.

    WAR is still fine and sexy.
    (1)

  8. #28
    Player
    Sanctus's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    103
    Character
    Sanctus Thefarter
    World
    Hyperion
    Main Class
    Arcanist Lv 50
    Steel cyclone dmg is still buffed by rampage..
    (0)

  9. #29
    Player
    Honz's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    194
    Character
    Zedo Gains
    World
    Ragnarok
    Main Class
    Dark Knight Lv 60
    Steel Cyclone range being nerf was completely justified, but the collusion nerf kinda bugs me.

    Collusion used to transfer 100% enmity, now its only about 50%. Increasing the recast timer for Collusion would have been a better solution.
    (0)

  10. #30
    Player
    Reinheart's Avatar
    Join Date
    Mar 2011
    Location
    Subligania
    Posts
    5,831
    Character
    Reinheart Valentine
    World
    Sargatanas
    Main Class
    Warrior Lv 86
    So the Steel Cyclone Range was nerfed... good I thought I translated it wrong since it had damage was nerfed on the NA translation
    (0)

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