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  1. #21
    Player
    Rilifane's Avatar
    Join Date
    Oct 2015
    Posts
    1,580
    Character
    Esther Harper
    World
    Zodiark
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Rein_eon_Osborne View Post
    I can already see how this can be used to ‘grief’.

    See BSF’s action: Lost Impetus. Ever met those player who actually got killed by running into death zones because they never expected the speed boost?
    *cough* Expedient *cough*
    It's highly entertaining to watch people vroom into a death wall because they didn't expect the Expedient speedboost. I've already heard a complaint or two about the speedboost being annoying and that they don't like to get random SCHs because they never know when they're suddenly moving faster than they wanted and it being out of their control. And that speedbost is nowhere near 500%.
    Wouldn't take long until the complaints about the new Rescue version would start and people would come up with all kinds of scenarios where a healer definitely intentionally griefed them like every dungeon run and killed them non-stop.
    (3)

  2. #22
    Player
    Sigma5's Avatar
    Join Date
    Jun 2020
    Location
    East Shroud
    Posts
    76
    Character
    Swan Lanza
    World
    Coeurl
    Main Class
    Gunbreaker Lv 100
    Opt out of being targeted is the ideal solution as you can also be opted out of being emote slapped for example or being put in cringey custom emotes. Another example of why blacklist features should be expanded. alternatively it could be switched for another general skill might be called brace for impact it reduces target health to 20 percent and 5 sec paralysis but survives the aoes or effect and has the same cooldown as rescue.
    (0)
    Last edited by Sigma5; 05-06-2022 at 02:46 PM.
    I survived because the fire inside burned brighter than the fire around me. - Joshua Graham

  3. #23
    Player
    Wingale's Avatar
    Join Date
    Oct 2018
    Posts
    87
    Character
    Einars Goldclaws
    World
    Masamune
    Main Class
    Paladin Lv 100
    Make Rescue as an Auto-Life which last long for 6 seconds. If the target is KOed, they will be revived in the next 3 seconds after target KOed with death penalty.
    Cooldown 180 sec.
    (2)

  4. #24
    Player
    Packetdancer's Avatar
    Join Date
    Oct 2019
    Location
    Gridania
    Posts
    1,948
    Character
    Khit Amariyo
    World
    Leviathan
    Main Class
    Sage Lv 100
    Quote Originally Posted by Sigma5 View Post
    Opt out of being targeted is the ideal solution as you can also be opted out of being emote slapped for example or being put in cringey custom emotes.
    I won't reiterate my already-plentiful and easily-found commentary about how gutting Rescue but keeping it around is worse than just getting rid of it to replace it with something useful.

    But I will point out that, as unintended side effects go, "opt out of being targeted" would also prevent you from receiving any single-target heals or shields. Or, for that matter, a Rez.

    (Or dance partner. Or the no-longer-a-tether dragoon tether. Etc.)

    Which I suspect is not the desired goal.
    (0)

  5. #25
    Player
    Gemina's Avatar
    Join Date
    Mar 2016
    Location
    Dravania
    Posts
    5,778
    Character
    Gemina Lunarian
    World
    Siren
    Main Class
    Scholar Lv 100
    I really don't know what else you would do with it. Rescue is an assist tool. It is there for a healer who is aware of mechanics to help out a player who is not. That is the intent behind the skill, and it is how it is most frequently used. Granted, it would be interesting to hear Yoshi's thoughts on the skill relative to the community feedback.

    There could be some minor adjustments such as the cooldown duration, range, responsiveness etc. but none of those adjustments will change the dichotomy with this skill. A toggle feature mirrors the request to just delete the skill, as it becomes useless to the healer at that point.

    A teleport is interesting, if it actually did that. In this case, a healer would be able to rescue a player through an obstacle that would otherwise also kill the player (AoE, a pit, etc.). What that boils down to is basically granting the player being rescued a brief moment of invincibility, and I'm not sure the devs would be willing to give that to a healer every two minutes.

    So yeah; other than some fine-tuning, I wouldn't do anything with this skill.
    (1)

  6. #26
    Player
    Rein_eon_Osborne's Avatar
    Join Date
    Jun 2020
    Location
    Shadowflare - Ward Miasma II, Plot Broil IV
    Posts
    3,966
    Character
    Mira Clearweaver
    World
    Jenova
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by Rilifane View Post
    *cough* Expedient *cough*
    It's highly entertaining to watch people vroom into a death wall because they didn't expect the Expedient speedboost. I've already heard a complaint or two about the speedboost being annoying and that they don't like to get random SCHs because they never know when they're suddenly moving faster than they wanted and it being out of their control. And that speedbost is nowhere near 500%.
    Wouldn't take long until the complaints about the new Rescue version would start and people would come up with all kinds of scenarios where a healer definitely intentionally griefed them like every dungeon run and killed them non-stop.
    To be fair, I only included Lost Impetus in my example because it was first introduced into the game before Expedient. While not every single player detest it, it's also not so uncommon to see players in shout/yell/party chat in Dalriada's final boss complaining "Yo that speed buff killed me." when it summons circular death zone due to sheer amount of speed it granted to the affected members. As far as I know it's also a banned Lost Action from some DRS groups but whether it's due to wasting potential utility slot or prevention of potential griefing/misuse, nobody knows for sure.

    Granted, the new hypothetical 'rescue' button will still not be troll-proof. In fact by then it'll probably be harder to tell whether said healer was griefing or trying to be helpful because it is technically a 'buff' to their party. They can just retort: "But you're the one who marched to your death I'm trying to help you by giving you the speed boost."
    (0)

  7. #27
    Player
    Juun's Avatar
    Join Date
    Jul 2021
    Posts
    310
    Character
    Aimi Yume
    World
    Leviathan
    Main Class
    Dragoon Lv 90
    No need to brainstorm, it works just fine.
    (2)

  8. #28
    Player Ransu's Avatar
    Join Date
    May 2014
    Location
    Leaving my SAM in Kugane
    Posts
    2,948
    Character
    Raansu Omiyari
    World
    Gilgamesh
    Main Class
    Samurai Lv 100
    Rescue is fine the way it is right now. If you're constantly being rescued maybe you should re-evaluate what you're doing and realize you're probably standing in mechanics all the time.
    (3)

  9. #29
    Player
    Limecat's Avatar
    Join Date
    Dec 2012
    Posts
    1,359
    Character
    Limecat Indignatio
    World
    Hyperion
    Main Class
    White Mage Lv 90
    An ability where we click a player, use the ability and it pops up a little ground target indicator. Then we put that wherever with the mouse and hit the button again, moving the player to that spot.
    (0)

  10. #30
    Player
    TaleraRistain's Avatar
    Join Date
    Jun 2015
    Posts
    5,540
    Character
    Thalia Beckford
    World
    Jenova
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Wingale View Post
    Make Rescue as an Auto-Life which last long for 6 seconds. If the target is KOed, they will be revived in the next 3 seconds after target KOed with death penalty.
    Cooldown 180 sec.
    Oh I REALLY like this. Just like the pomander in Deep Dungeon. Would need to not cause weakness. Since Rescue's intention is to pull someone out of danger and the maximum penalty to healer for not using it is effort on a Raise, then it still fulfills the intent. And it removes the ability to troll and provides a way those who may not be comfortable being moved would still benefit. Even still helps on LB3 because it won't prevent the death but they recover instantly.

    Only issue I could see is if someone doesn't die and gets a debuff instead but that's impetus for the person to still do mechanics properly so they don't get the debuff.
    (0)

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