Quote Originally Posted by Reinha View Post
Give target party member a 500% speed increase for 3 seconds. Bind yourself in place for 3 seconds.

A healer standing in a safe spot can still aid someone who is in a sticky situation. A healer who has run ahead of the tank in a dungeon can still help the tank to catch up. If it cancels animation lock, a healer could also use it to help a dps get to safety / get back to dps'ing after a limit break.

What the healer would not be able to do is intentionally pull someone where they don't want to be, like an aoe or off a ledge. Some healers pat themselves on the back for "saving" a melee dps by pulling them away from boss without realizing there was another safe spot in melee range. That would also be prevented by this change.
I like this idea. It puts agency back in the other player's hands rather than having it removed by someone else. Packetdancer brings up a good point about healer LB3 but the argument could be made there that Rescue is being used as an exploit, since the animation lock is intentional design and means a healer either should be making sure they're in a safe spot or their party should be prepared to sacrifice them for the LB3. And I don't think it's a strong enough argument to negate turning Rescue into something that doesn't allow one player to control another.