Quote Originally Posted by Droxybrobotnik View Post
I want to point out that if rescue just instantly teleported you, it would be too easy to keep going and run into things. The brief time sliding actually lets you register you've been moved so you can shift gears accordingly.
Sounds like a skill problem.

Teleport or not, not being able to move for 0.5 seconds/ 1 second half s enough time for to understand what’s happening.

The teleport/retrieval orbs was more of a visual thing to begin with since as someone getting grabbed it was effectively the same animation as getting grabbed as far as your screen was concerned.

The only time it would be hard to stop is if you were extremely zoomed in.
In Tera they also displayed on the screen if you were locked on from a party member, it also played a sound.