Quote Originally Posted by Reinha View Post
Give target party member a 500% speed increase for 3 seconds. Bind yourself in place for 3 seconds.
While interesting, I see two problems:

First, it won't work for one of the common and generally universally-accepted uses of Rescue—and just about the only one you will ever see in high end content. Namely, to pull your co-healer to safety while they're stuck in the extremely long animation lock after popping healer LB3 to get the party back up. A speed boost will not help, as the entire reason for the rescue is that they're locked in place.

Second, if someone is oblivious to their impending doom because they've tunnel-visioned, a speed boost doesn't change anything.

On the other hand, it would potentially have utility in cases where Rescue can't do anything. For instance, if someone has a chasing AoE marker on them and ends up in that situation where they're not quite outrunning it, the speed boost could get them far enough ahead to survive.

Whereas Rescue would just bring them—and the AoEs following them—to the healer. Which is functionally just sending out for take-out and bringing back a live grenade.

(I would absolutely be throwing it on my static's main tank after the orbs in P4S phase 1, though; he always feels he doesn't have enough time to pull the boss north of where the towers will be, but I'd bet a 500% speed boost would make that problem go away.)