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Thread: When you die.

  1. #1
    Player
    ReiganCross's Avatar
    Join Date
    Mar 2021
    Posts
    240
    Character
    V'ox Bolt
    World
    Behemoth
    Main Class
    Sage Lv 90

    When you die.

    Can we please just start loading the character back into spawn when he dies? Just put a no-action debuff (with a bind too, why not? Just don't allow the player to play) on the character for the duration of the downtime, but at least your game can do the loading during the downtime of you being dead.

    Also, it would be cool to get like a window that lists the things that killed you, maybe a percentage of what player did the most damage to you or something like that, so you have an Idea of what is getting you most and then, maybe, adjust your strategies on the fly? Like, maybe you figure out that the WHM is absolutely destroying you with Glares and you could try and avoid him harder of try to lock him down.

    It feels like it would help people improve, make dying more interesting. And load times would be less relevant if you're already loaded and ready to go when your forced downtime is over.
    (9)
    Last edited by ReiganCross; 05-06-2022 at 09:52 AM. Reason: corrections

  2. #2
    Player
    Petite's Avatar
    Join Date
    Jul 2014
    Posts
    373
    Character
    Petite Poutine
    World
    Exodus
    Main Class
    Scholar Lv 90
    Quote Originally Posted by ReiganCross View Post
    It would be cool to get like a window that lists the things that killed you, maybe a percentage of what player did the most damage to you or something like that, so you have an Idea of what is getting you most [...] It feels like it would help people improve, but make dying more interesting.
    I agree for the "K.O." stats idea. That would be a nice distraction while waiting to revive.
    (2)

  3. #3
    Player
    YourBoii's Avatar
    Join Date
    Dec 2021
    Posts
    26
    Character
    Deity Nightclaw
    World
    Adamantoise
    Main Class
    Ninja Lv 100
    I like the K.O. stats idea too. I forget what game I played be b4 maybe it was WOW, ESO, or GW2 but i recall it had a list of the dmg n names of last few things that hit you with the killing blow attack bigger and in a different color
    (1)

  4. #4
    Player
    Bureda's Avatar
    Join Date
    Jan 2022
    Posts
    243
    Character
    Bureda Ghodhand
    World
    Phoenix
    Main Class
    Rogue Lv 100
    I would looooove a death recap window that shows what did what. It's a good way to improve just by looking at it and familiarising yourself with names and numbers.
    (2)

  5. #5
    Player
    Liiana_Thandros's Avatar
    Join Date
    Dec 2021
    Posts
    1
    Character
    Liiana Thandros
    World
    Excalibur
    Main Class
    Monk Lv 90
    I think the only thing close to what you want, until SE decides to implemeting an in-game solution, is by going to the bottom of the Chat window and tabbing over to the Battle tab. However, that replaces your entire chat window to battle info. Out of PvP, it has shown when buff muipliers proc on my positionals, as well as numerous details of my damage output, when I was hitting a striking dummy as a MNK for example. I've never used it out of that random time I accidentally switched to it and it showed that info.

    Thats the other problem that certain things like that are already in game but they are hidden and not well-known.
    (0)

  6. #6
    Player
    ReiganCross's Avatar
    Join Date
    Mar 2021
    Posts
    240
    Character
    V'ox Bolt
    World
    Behemoth
    Main Class
    Sage Lv 90
    Quote Originally Posted by Liiana_Thandros View Post
    I think the only thing close to what you want, until SE decides to implemeting an in-game solution, is by going to the bottom of the Chat window and tabbing over to the Battle tab. However, that replaces your entire chat window to battle info. Out of PvP, it has shown when buff muipliers proc on my positionals, as well as numerous details of my damage output, when I was hitting a striking dummy as a MNK for example. I've never used it out of that random time I accidentally switched to it and it showed that info.

    Thats the other problem that certain things like that are already in game but they are hidden and not well-known.
    The problem I'd have with Battle Window is that I would have to filter it to only effects that affects me, otherwise the thing would just keep going after I die in an almost unreadable fashion. I'm aware of the Battle Window but it's not a presentable and professional alternative that you can study quickly on those 10s you're down. So it's not that they're hidden, it's that they're not good enough.

    Ever since they removed Merciful Eyes and Hissatsu: Seigan I've always felt they should improve the feedback you get from doing your things. Because as a SAM, if I'm not paying attention to my Kenki bar I don't know if my Third Eye got off. And I really wish I'd have some sort of special effect for when I actually hit a positional, instead of counting Kenki again. (Used to be you knew if you hit it or not by either you got your combo or not, and even then it could've just been a miss.)

    There ARE tools and ways to see everything you want already in the game, but I feel like redundancy of data (Like a special window with curated stats) could improve the presentation and accessability to that information. Hell, I still think Surging Tempest (Storm's Eye buff) should pop a special widget like Darkside and Huton, among a myriad of other additions to the HUD. You CAN see all this if you look for it, but they definitely can be improved.
    (0)