
Originally Posted by
Vryn
You don't know what the devs are thinking because you are not a developer on the FF14 team. Just because the ToS in its current state may not allow for something does not mean anything when it comes to creating solutions that impact the everyday user experience for the majority of the game and the protection of some. Their stance has always been we have created a highly exploitable system. If you do things we don't like by maximising our system, we will ban you, which doesn't solve the issue and leads to a vague ToS, which can be highly criticised. You are like a person who reads the bible and starts to call themselves a prophet who knows the will of God.
If a profanity filter is there, it's meant to protect people who want to swear and those who don't. It's not the wrong thing to do, and it's a measured response to an issue. More solutions and options for the protection of players are always reasonable in every system because when it comes to fixing a problem with a system, it takes many forms, not just one magic bandage.
"I can" isn't the reason. The reason is that everyone will, and yes, that means even people who don't like to swear and you. They would have to ban the entire community for cursing and profanity at one point in the game life cycle. This doesn't remove the behaviour because you can't. Instead, it drives it underground and more people away from the game, and no, you are not the one who gets to decide if someone is suitable to play the game.
Your attitude creates a world of lazy development and highly exploitable systems, which lead to lazy solutions that damage the overall user experience rather than help. An excellent example of this is the chat function in crystal conflict. The chat function in CC does have many advantages over a normal chat function, such as a faster response time, especially for players who may not have a keyboard or are on a PlayStation or have social anxiety issues. All are good things when increasing the conversation within the game and deepening the community's social fabric. However, it is a vastly inferior system for players on the keyboard, which is also a large portion of the community. We found ourselves creating overly proportional punishments for the fear that someone could be seen to be mean or highly passive-aggressive rather than creating solutions that target why people might be mean or highly passive-aggressive.
For example:
The reason people are highly passive-aggressive in CC is that the gameplay model lends itself well to repeat losses, and yes, while the mode may be quick if you lose 4-10 times, that doesn't feel very good. Also, you rely on absolute strangers because you cannot enter with your friend(s), which should always be encouraged in an MMORPG and people of your skill level. Then there is class balance in CC, the disparity between good and bad classes is enormous, and the current patch notes do not address many of the game's major flaws. Yes, while the developers may have a vision, that vision does not matter as long as it leads to an unsatisfactory gaming experience, i.e. the polymorph of a white mage not being able to be dispelled. Many of the issues with class balance are mechanical and do not revolve around potency buffs or debuffs. Some need rework because they are of unsatisfactory quality compared to other classes. Next to being the reward structure of the model itself, it's barren. The only good rewards are at the end of the season pass, making players feel like they need to play, making the system have more FOMO for cosmetic rewards. Even though you may be able to collect it later on, it needs to have more prizes and consistent distribution to elevate the feel of a loss. They also need to allow for more rewarding rewards. After all, that will lessen the feeling of a loss because many people don't care about their AP. The AP serves no practical function other than to tell random strangers who you are.
The system makes players feel like they are wasting their time with people they don't know or don't care about the match, which is awful if you do, and your reward structure is being handicapped by these people, which is worse than someone being toxic in chat by spamming good game three times. They need to allow for a casual queue for more than one person so you can play with your friends. They also need to enable people to talk with a keyboard because removing the ability for people to do so in the fear that they could be mean instantly makes people want to be mean because they have just lost a vital component of communication. All this will do is lead to players joining matches and leaving because they can do other things with that 30 minutes than waste 4-5 with you. After all, the team doesn't have a tank/ healer, or you are deficient in that person's eyes.
Censorship from things others may not want or don't like to hear is never a solution to an issue. More speech and options for customising the game for your own player experience to maximise your enjoyment is always the better option. Yes, that requires a lot more work than a ban hammer but leads to a better game because the cost of shutting down innocent players or players who may just be having a bad day is far worse to the game's overall health than shutting down the 5% of people who might use it to troll you.
If they are trolling you, then block them. You have the tools to do so. Though I think you don't want this in-game, you don't want to take personal responsibility for your prudishness and use them.