
Originally Posted by
Skiros
3. Unsubbing does not address the issue with the lack of meaningful content in the game for veterans.
Many players want to stay in an MMO and not feel burnt out. I understand that new players, especially those who have only started in Shadowbringers, find a lot to do in the game. But many veterans do not. One of the most important reasons is because an overwhelming majority of this game's content simply do not have good replay value.
A huge part of raiding is to figure out mechanics and practice until you do the dance cleanly. Once you have done that, you will always use your GCD in this particular order, barring one or two changed GCDs depending on mechanics. You will always solve this mechanic in this particular way. You will almost always optimize your rotation in the exact same way. The only exception is Black Mage, which has enough RNG elements in high-end optimization (transpose lines) to keep it fresh and different each encounter. But for the rest of the jobs, you are either dealing with RNG that requires minimal thought (like DNC holding fans for bursts) or dealing with zero RNG at all.
Even in the most current Ultimate, I have already settled into a static rotation on GNB that I execute in the exact order every time, unless I fuck up.
This goes beyond raiding. Crafting has become so repetitive now because there is close to zero incentive in doing anything more than clicking on the same macros figured out by someone else for you. At the very least, HW crafting and SB's Whistle mechanics added depth to crafting and allowed a crafter to have fun manually crafting even on simple recipes by needing to use some thinking, since the procs are going to be different every time.
So when someone says that current crafting is "content" I do not understand what they mean, because it's a chore - once you figure out the optimal rotation that minimizes the number of steps for your melds, you are done. That takes 1 minute if you are lazy and just copy the rotation from someone else, and 10 minutes if you have any level of understanding of how to build crafting rotations. Clicking on macros for the rest of the time is not content for the vast majority of players.
I can go on and on about various other aspects of the game. For example, once you experienced a treasure hunt a few times, you have experienced all treasure hunts. There is little to no variation in treasure maps - they all have the same few gimmicks (like limit cut kill orders). Once you've seen all the gimmicks, you've seen them all.
Once you experienced a dungeon, you have experienced all Expert runs for that patch. You will be doing the same mechanics in the same order every time.
Unfortunately, replayable content in FF14 are mostly out of reach for most players. Solo HoH and PotD are highly replayable because different floor layouts, different pomander drops, and even different monster distribution can alter a run drastically and sometimes even mean an easy solo run or a failure.
Feast was also a highly replayable content at the top levels when people generally know what they're doing. You are facing players who have different personalities, have different tactics and strategies. Different matchups determine what strategy you should pursue - on healer, I have to decide whether to go hard and use more Glares or focus on healing to cover weaker Platinum players.
Unfortunately too many content in FF14 is one-and-done, like the MSQ, trials, raids, crafting, treasure maps, and so on. Telling players to do insane grinds like 2000 mentor roulettes is not helpful. This kind of grind is worse than anything in Lost Ark, a KMMO. The vast majority of players do not consider such grinds meaningful content nor are they compelled to do these types of content. Telling players to unsub is not helpful and does not solve the lack of replayability of the game. Caught between the two a lot of players find themselves burning through the content in a single week even when playing at a casual pace. Were it not for Ultimate, I would have personally already unsubbed once again because I experienced all the 6.1 content in a few days playing only 2-3 hours a day. The rest are grindy achievements which are not what anybody is asking for when they ask for more content in the game.
I don't think anyone is asking for a patch to literally fill up all four months of our time. That is insane. We're just asking for the game to maybe provide us with more than 10 hours of gameplay. Replayable content is the key in doing this but they have failed in most of them so far.