So let's look at what was implemented in the patch 6.1 as a solution to that issue. Midare Setsugekka and Ogi Namikiri, as well as their Kaeshi counterparts, are now guaranteed to land a critical hit. Again, not a bad thing on its own and is rather close to my take on it as well, however the glaring problem now is that major samurai skills receive no benefit whatsoever from party buffs that increase critical hit chance of which there is a noticeable amount. The undermining of job synergy in my opinion is a far greater concern, one that in this case can be resolved by adjusting buffs to not only give crit chance but increase critical damage as well, which can be a big undertaking balance wise. So unless you are willing to commit to the idea of adjusting party buffs, I believe that the introduction of guaranteed crits and the concern over crit variance should wait.
Action bloat
Over the years Samurai has accumulated a vast amount of actions, on the release of the Endwalker sitting at 33 actively used buttons which really starts pushing the comfortable threshold if we consider future additions and development. I myself have encountered a number of players' concerns over this topic, so I'd say an attempt at tackling this issue is a welcome direction.
By now the community has come and provided many suggestions on how this problem may be resolved, so I decided to share my feedback on some of them:
The first one is combining into a single action Senei and Guren as well as Shoha and Shoha II with AoE damage drop-off. Now I can see the possible reluctance of the developers to not remove some part of decision making of choosing an optimal version for a specific encounter. That being said, in high-end content we are rarely presented with situations where this choice can be made and in casual content this choice rarely matters to begin with, so I'd say this adjustment is a worthwhile consideration.
Second one is combining Ikishoten and Ogi Namikiri since one cannot be executed without the other. On top of that this plays nicely into the fantasy of Ikishoten being the empowering move before unleashing Ogi instead of a boring 50 resource generation button. However there might be an issue of Ikishoten being an ability and Ogi Namikiri being a weaponskill. Another concern might be the unintentional queueing of used actions due to button spamming causing players to be specifically careful about using it which creates unnecessary friction. So I guess it's up to devs to decide what is more prevalent.
Same concerns go for combining Iaijutsu and Tsubame Gaeshi. While generally you would always want to use Kaeshi Namikiri right after executing Ogi, that is not the case with Tsubame Gaeshi. Additional testing required to establish whether gcd time is enough to not create the problem of unintentional queueing. With that concern out of the way, this is a decent option to consider.

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