Quote Originally Posted by Deli View Post
oh. I actually sort of enjoy the new gathering more with the abilities involving in the later stage.
Skills can be used only when you continuously hit on stuffs. So, a lot of time, I strategically hit the low lv items first to ensure I can pop the skill. Then, I switch to higher lv item that has much lower %, but now the % doubled. if I failed any one of the low lv item, then I straight go hit the higher lv items... later the debate for skill uses will start to become do I want more quantity or do I want to more gathering chance...? for lving, it is do I want to hit low%/high exp item or high%/low exp item...

to me, I think the mini-game changed from precise action game to strategic game. I guess that's where some ppl <3 some ppl </3
In 1.0 I could gather items higher level than me through strategy and skill. I worked out a method to optimally identify where a new item was in the "strike" minigame, and to figure out its "depth". After encountering it a couple of times, I would begin to recognize it by its remainder bar length, and be able to strike it correct on the first try. In cases where 2 items shared a remainder bar in a zone, I would strike the more common one, or the higher level one first depending on whether I would get 2 more strikes and neccessity. When maxed on that class, I would tune my gear so that in areas where I felt confident I would sacrifice gathering for perception and deal with the occasional 2-strike, in higher-risk areas or when I was distracted I would stack gathering and just 1-strike everything. In Iron lake, where the item levels were low and none shared a remainder length, I could tear through nodes with one strike 100% of the time and hit the NEW AND IMPROVED gathering cap in about 90 minutes.

What I have seen of gathering in 2.0, to identify an item you hit 3 shards in a row, activate your % boost, and roll the dice on a 25% chance. If you identify it, and the item is higher level than you, you proceed to not gather it since the chance to succeed on stuff higher than you, even with the % boost, was awful.

The system in 2.0 appears to lack any real depth and didn't seem finished, I understand what we have seen til now is alpha and subject to change, but "chore" comments do not fill me with enthusiasm.