Quote Originally Posted by Deli View Post
oh. I actually sort of enjoy the new gathering more with the abilities involving in the later stage.
Skills can be used only when you continuously hit on stuffs. So, a lot of time, I strategically hit the low lv items first to ensure I can pop the skill. Then, I switch to higher lv item that has much lower %, but now the % doubled. if I failed any one of the low lv item, then I straight go hit the higher lv items... later the debate for skill uses will start to become do I want more quantity or do I want to more gathering chance...? for lving, it is do I want to hit low%/high exp item or high%/low exp item...

to me, I think the mini-game changed from precise action game to strategic game. I guess that's where some ppl <3 some ppl </3
I can absolutely see the appeal, don't get me wrong, but I don't like that it's all RNG now. Honestly, I hope I'm so wrong about my assumptions that everyone in the community laughs at me until the end of time. I'll gladly take that if I can set myself up on the cliffs of La Noscea and fish for 10, 12, 15 hours straight like I used to in 1.0. All I want is my fishing back. If the new minigame is absolute loads of fun higher levels, then that's fine.

I just hope I'm wrong.