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Thread: Retainer Level?

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  1. #1
    Player
    LlenCoram's Avatar
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    Mar 2011
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    Limsa Lominsa
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    1,593
    Character
    Llen Coram
    World
    Sargatanas
    Main Class
    Fisher Lv 80
    Quote Originally Posted by Deli View Post
    wait... what video... why is it not for gatherers?
    if it's from alpha test...and the point is about sharing location with others...
    from someone's magazine translation, the new gathering point will be only for you only. you will not share your point with other person.

    it's too early to say about this in-game-bot gathering thing... maybe when you send it to gather whole day, it only return 20 pieces...that you can get these in 10 mins.
    The videos they've been showing, the early views. I realise it's alpha and things are meant to change, but it's a pretty telling direction they're taking it in. What I'm talking about is the overall design. Run to tree, click tree, pick item, roll dice, rinse and repeat. In the old (1.0) system, gathering required, if not skill, at least the semblance of skill. It needed you to know where things were and how to get them (nodes, notches, whatever). In the new system it looks like it's all laid out for you. It's weird, sure, but that's fine. My biggest problem is that they've turned the entire profession into a random number generator. In the old system, if you were good, you were guaranteed _something_ every single chop/swing/jig. With this new system, it looks like you're subject to the whims of a dice roll.

    From what the videos show, it's really clear what idea they want for gathering. That idea is speed. They don't care about skill, or know-how, or anything. All the new system cares about is how fast you can get what you want. It's a gathering system built entirely for crafters.

    I'm sure it'll change at higher levels, and that all they've shown us is really low-level stuff, but still. It's scary, and any gatherer who truly enjoyed doing it in 1.0 should be scared.

    A chore? I think crafting is a chore SE, why not let my retainer do that for me?
    (5)

  2. #2
    Player
    Deli's Avatar
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    Mar 2011
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    Windurst!
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    1,339
    Character
    Deli Denkryst
    World
    Excalibur
    Main Class
    Goldsmith Lv 70
    Quote Originally Posted by LlenCoram View Post
    I'm sure it'll change at higher levels, and that all they've shown us is really low-level stuff, but still. It's scary, and any gatherer who truly enjoyed doing it in 1.0 should be scared.

    A chore? I think crafting is a chore SE, why not let my retainer do that for me?

    oh. I actually sort of enjoy the new gathering more with the abilities involving in the later stage.
    Skills can be used only when you continuously hit on stuffs. So, a lot of time, I strategically hit the low lv items first to ensure I can pop the skill. Then, I switch to higher lv item that has much lower %, but now the % doubled. if I failed any one of the low lv item, then I straight go hit the higher lv items... later the debate for skill uses will start to become do I want more quantity or do I want to more gathering chance...? for lving, it is do I want to hit low%/high exp item or high%/low exp item...

    to me, I think the mini-game changed from precise action game to strategic game. I guess that's where some ppl <3 some ppl </3
    (4)

  3. #3
    Player
    LlenCoram's Avatar
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    Mar 2011
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    Limsa Lominsa
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    1,593
    Character
    Llen Coram
    World
    Sargatanas
    Main Class
    Fisher Lv 80
    Quote Originally Posted by Deli View Post
    oh. I actually sort of enjoy the new gathering more with the abilities involving in the later stage.
    Skills can be used only when you continuously hit on stuffs. So, a lot of time, I strategically hit the low lv items first to ensure I can pop the skill. Then, I switch to higher lv item that has much lower %, but now the % doubled. if I failed any one of the low lv item, then I straight go hit the higher lv items... later the debate for skill uses will start to become do I want more quantity or do I want to more gathering chance...? for lving, it is do I want to hit low%/high exp item or high%/low exp item...

    to me, I think the mini-game changed from precise action game to strategic game. I guess that's where some ppl <3 some ppl </3
    I can absolutely see the appeal, don't get me wrong, but I don't like that it's all RNG now. Honestly, I hope I'm so wrong about my assumptions that everyone in the community laughs at me until the end of time. I'll gladly take that if I can set myself up on the cliffs of La Noscea and fish for 10, 12, 15 hours straight like I used to in 1.0. All I want is my fishing back. If the new minigame is absolute loads of fun higher levels, then that's fine.

    I just hope I'm wrong.
    (3)

  4. #4
    Player
    Rylock's Avatar
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    Mar 2011
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    61
    Character
    Rylock Ventel
    World
    Sargatanas
    Main Class
    Marauder Lv 94
    Quote Originally Posted by Deli View Post
    oh. I actually sort of enjoy the new gathering more with the abilities involving in the later stage.
    Skills can be used only when you continuously hit on stuffs. So, a lot of time, I strategically hit the low lv items first to ensure I can pop the skill. Then, I switch to higher lv item that has much lower %, but now the % doubled. if I failed any one of the low lv item, then I straight go hit the higher lv items... later the debate for skill uses will start to become do I want more quantity or do I want to more gathering chance...? for lving, it is do I want to hit low%/high exp item or high%/low exp item...

    to me, I think the mini-game changed from precise action game to strategic game. I guess that's where some ppl <3 some ppl </3
    In 1.0 I could gather items higher level than me through strategy and skill. I worked out a method to optimally identify where a new item was in the "strike" minigame, and to figure out its "depth". After encountering it a couple of times, I would begin to recognize it by its remainder bar length, and be able to strike it correct on the first try. In cases where 2 items shared a remainder bar in a zone, I would strike the more common one, or the higher level one first depending on whether I would get 2 more strikes and neccessity. When maxed on that class, I would tune my gear so that in areas where I felt confident I would sacrifice gathering for perception and deal with the occasional 2-strike, in higher-risk areas or when I was distracted I would stack gathering and just 1-strike everything. In Iron lake, where the item levels were low and none shared a remainder length, I could tear through nodes with one strike 100% of the time and hit the NEW AND IMPROVED gathering cap in about 90 minutes.

    What I have seen of gathering in 2.0, to identify an item you hit 3 shards in a row, activate your % boost, and roll the dice on a 25% chance. If you identify it, and the item is higher level than you, you proceed to not gather it since the chance to succeed on stuff higher than you, even with the % boost, was awful.

    The system in 2.0 appears to lack any real depth and didn't seem finished, I understand what we have seen til now is alpha and subject to change, but "chore" comments do not fill me with enthusiasm.
    (3)