Currently, the biggest problem with FL is that they are unbalanced. Not in terms of job abilities but in reward points. There should be a bigger incentive to do objectives and fight for them and a lower reward for killing (losing points for dying should stay).
+ UI isn't clear enough for casual players to get a quick grasp of the situation. There need to be a similar UI element as in CC with will show score and nice transparent minimap + different pin system than <flaf> with we use currently