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  1. #13
    Player
    GayRobot's Avatar
    Join Date
    Jan 2022
    Posts
    44
    Character
    Dial-up Noises
    World
    Cactuar
    Main Class
    Machinist Lv 90
    Quote Originally Posted by Sindele View Post
    The structure of Frontlines doesn't lend itself well to such a mechanic, I don't think. Battle High is too strong of a deciding factor and the demerit on death means it's easy and common for a team to bleed a ton of points in the closing stages of a match. This, I think, is one of the other reasons that even a well-intentioned argument to remove rewards from losing is a non-starter - there are plenty of matches where finishing third place is the result of a coinflip determination from the #1 team going after free kills.
    Maybe so. I don't think the system should ever differentiate between 2nd and 3rd place, though, except maybe in extreme cases; that's how you get 2nd and 3rd slapfighting each other forever, competing to be the less extreme loser, while 1st rolls in to clean up every fight with Battle High.

    (Then again, this is already enough of a problem as it is...people just don't understand kill/death points and the value of Battle Highs for objective pushes. I think this entire thing could use a visibility pass.)
    (2)
    Last edited by GayRobot; 05-04-2022 at 02:43 PM.