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  1. #1
    Player Deveryn's Avatar
    Join Date
    Aug 2020
    Posts
    2,724
    Character
    Deveryn Ev'liarsh
    World
    Excalibur
    Main Class
    Summoner Lv 100
    Casual is all well and good. I'm not trying to go hardcore. I just want there to be people that at least give af in the slightest. If they even adjusted rewards to encourage actual participation, it would go a long way towards helping things. All of the rewards for coming in 3rd should be less than that of coming in 1st.
    (0)
    Last edited by Deveryn; 05-05-2022 at 03:00 AM.

  2. #2
    Player
    OinOdin's Avatar
    Join Date
    Aug 2014
    Posts
    19
    Character
    Oin Walker
    World
    Ragnarok
    Main Class
    Warrior Lv 90
    Currently, the biggest problem with FL is that they are unbalanced. Not in terms of job abilities but in reward points. There should be a bigger incentive to do objectives and fight for them and a lower reward for killing (losing points for dying should stay).
    + UI isn't clear enough for casual players to get a quick grasp of the situation. There need to be a similar UI element as in CC with will show score and nice transparent minimap + different pin system than <flaf> with we use currently
    (2)

  3. #3
    Player
    Genz's Avatar
    Join Date
    Mar 2011
    Posts
    1,039
    Character
    Genz Kawakami
    World
    Louisoix
    Main Class
    White Mage Lv 100
    Not remove completely, but yes rewards need to be tied to personal and team performance.

    First, to prune the leechers/griefers, players that can't reach some damage/heal/battle high threshold should get no reward. Excessive KO should be penalised.
    (healing can easily be padded and doesn't mean the player actually participated, and since now everyone is a damage dealer, it could depend only on damage)

    Also it doesn't have to be xp/tomestones. For example the winning team and/or players that reach BH5 could earn 1 "Second chance" in Wondrous Tails.
    (0)
    Last edited by Genz; 05-05-2022 at 09:02 AM.

  4. #4
    Player
    IDontPetLalas's Avatar
    Join Date
    Oct 2020
    Posts
    1,419
    Character
    Alinne Seamont
    World
    Goblin
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Genz View Post
    Not remove completely, but yes rewards need to be tied to personal and team performance.

    First, to prune the leechers/griefers, players that can't reach some damage/heal/battle high threshold should get no reward. Excessive KO should be penalised.
    (healing can easily be padded and doesn't mean the player actually participated, and since now everyone is a damage dealer, it could depend only on damage)

    Also it doesn't have to be xp/tomestones. For example the winning team and/or players that reach BH5 could earn 1 "Second chance" in Wondrous Tails.
    1- You prune leechers or griefers by either kicking them and/or reporting them- not by penalizing everyone else - and before you state that people can't be kicked from Frontline- I realize it isn't perfect , however it can be done.

    2- How would you even define the limit for "excessive" KO? I think what you are trying to do is eliminate bots or people are just running into the enemy camp or otherwise kill trading - again- report them and move on. We likely need a better PVP report option.

    3- I don't see a problem necessarily with XP and tomestones, it's more than the UI, in game map, and rewards for 1st, 2nd and 3rd might need some changes. I don't like the idea of substituting Wondrous Tails personally.

    3-
    (0)

  5. #5
    Player
    Mistress_Irika's Avatar
    Join Date
    Nov 2019
    Location
    Limsa
    Posts
    525
    Character
    Ophelia Irika
    World
    Hyperion
    Main Class
    Summoner Lv 100
    It's gotten a whole lot easier to kill people. Why would you want to add a penalty after reaching a certain number of deaths?
    (3)

  6. #6
    Player
    AbysmalDuck's Avatar
    Join Date
    Dec 2021
    Posts
    120
    Character
    Abysmal Duck
    World
    Adamantoise
    Main Class
    Black Mage Lv 90
    Quote Originally Posted by Mistress_Irika View Post
    It's gotten a whole lot easier to kill people. Why would you want to add a penalty after reaching a certain number of deaths?
    Because people still run in and die just to make it end quicker. Plus, with the damage increase, people are still doing pre-6.1 damage. On BLM, pre-6.1, I was doing 250-300k damage. This to some people is still low, but I'm seeing people now do 100k routinely.
    (0)

  7. #7
    Player
    Droxybrobotnik's Avatar
    Join Date
    Nov 2019
    Posts
    179
    Character
    Cute Milk'itkatt
    World
    Odin
    Main Class
    Red Mage Lv 90
    ...So, you want everyone who do their dailies to lose xp to rng? You do realize most have limited time in their day? And that the fault is on Square for locking so much xp behind a game mode far from everybody are even interested in?
    Do you like to have full teams and not having 2/3 quit as soon as one side is dominating? Then you like frontline! I for one would love if it got axed from roulettes and the reward from the rest upped instead, but then we might have underpopulated frontline...
    but if that happens then maybe it isn't such a great mode?
    (0)

  8. #8
    Player
    AbysmalDuck's Avatar
    Join Date
    Dec 2021
    Posts
    120
    Character
    Abysmal Duck
    World
    Adamantoise
    Main Class
    Black Mage Lv 90
    Quote Originally Posted by Droxybrobotnik View Post
    ...So, you want everyone who do their dailies to lose xp to rng? You do realize most have limited time in their day? And that the fault is on Square for locking so much xp behind a game mode far from everybody are even interested in?
    Do you like to have full teams and not having 2/3 quit as soon as one side is dominating? Then you like frontline! I for one would love if it got axed from roulettes and the reward from the rest upped instead, but then we might have underpopulated frontline...
    but if that happens then maybe it isn't such a great mode?
    The biggest problem with this generation of gamers (or the public in general) is the blaming of someone else for doing something wrong or not having a moral conscious. SE made it easy to get rewards while I do nothing, so guess I'm jump on the blame train.
    (0)

  9. #9
    Player
    Droxybrobotnik's Avatar
    Join Date
    Nov 2019
    Posts
    179
    Character
    Cute Milk'itkatt
    World
    Odin
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by AbysmalDuck View Post
    The biggest problem with this generation of gamers (or the public in general) is the blaming of someone else for doing something wrong or not having a moral conscious. SE made it easy to get rewards while I do nothing, so guess I'm jump on the blame train.
    What? Dude - what are your even babbling about? Look, this is very simple - in order to get the most out of your daily roulette you must do frontline, which is pvp, a mode of play many are not interested in but do because they don't want to spend more time in roulettes than necessary, what with their usually limited time. As a result, pvp gets many who don't care to try their best, and this seems to annoy some of those who actually enjoys pvp. The choice to enforce pvp if you want full xp daily is a choice square made, and they are 100% to blame for any negative sides this has. Its not about generations, heck, I bet I'm older than you. This is very simple, you are not being woke, and there is zero need to derail this thread with societal talk. Go post on reddit.
    (0)
    Last edited by Droxybrobotnik; 05-05-2022 at 04:21 PM.

  10. #10
    Player
    Moonlite's Avatar
    Join Date
    Feb 2014
    Location
    Uldah
    Posts
    1,501
    Character
    Midnight Falcon
    World
    Balmung
    Main Class
    Pugilist Lv 100
    Quote Originally Posted by Droxybrobotnik View Post
    What? Dude - what are your even babbling about? Look, this is very simple - in order to get the most out of your daily roulette you must do frontline, which is pvp, a mode of play many are not interested in but do because they don't want to spend more time in roulettes than necessary, what with their usually limited time. As a result, pvp gets many who don't care to try their best, and this seems to annoy some of those who actually enjoys pvp. The choice to enforce pvp if you want full xp daily is a choice square made, and they are 100% to blame for any negative sides this has. Its not about generations, heck, I bet I'm older than you. This is very simple, you are not being woke, and there is zero need to derail this thread with societal talk. Go post on reddit.



    This is such a weird take. People do all roulettes daily? You don't need that many poetics. Not saying you do this.



    Why would as a "decent" human being que for something that you could get elsewhere and actively make the people around you miserable. I would never que for MSQ pre changes. It was horrible content. I can do hunts, fates, maps, other roulettes, speed run dungeons. XP is so easy to get if you "need" pvp to lvl pretty sad excuse for player. Just buy a bot or skip then. If you are there to work on random achievements you need wins anyway so you would be trying at least.
    (0)

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