
Originally Posted by
Packetdancer
I suspect it's to try to stop people from gearing a static up super fast.
Let's say you have a static where everyone has two characters at max level. You figure out how to clear the fights early on, yay!
So you put together a party with the one 'real' static member, and 7 of the alts. You clear the fight. Yay! Then you let that one person roll unopposed on all the gear.
That person takes all their new shiny gear and gets themselves equipped. The next person logs out their alt and logs in the real character, and they go back in to clear again. Sure, the other 7 people in the party already cleared the fight that week, but with no penalty, static member #2 gets to roll (again, unopposed) on a full two-chest run of loot. Because it's still their first run of the week.
Static member #2 goes to meld and equip the near gear. Now static member #3 logs out their alt and logs in their real character, and they go back in. Again, the other seven people in the group have cleared the fight that week, but with no penalty, static member #3 gets to roll unopposed on a full two-chest run of loot. Because it's that character's first run of the week. They go equip their gear, static member #4 logs out their alt, and...
You see where this is going. And as ridiculous as that seems, I am absolutely certain some group would do it.
Or a group might sell clears; "pay us and we'll just carry you through all the fights of the tier and let you have all the loot!" And while I'm certain that already happens, because MMO players are MMO players regardless of game, it's at least something a group can only do once per week right now because of the loot restrictions, instead of immediately going back into PF to do it again.
Don't get me wrong, I hate the system as well; I just also can put on my old game developer hat and see why they'd do it, even if I don't like the result.