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  1. #1
    Player
    kunoz's Avatar
    Join Date
    Mar 2019
    Posts
    49
    Character
    Hannibal Graham
    World
    Cactuar
    Main Class
    Paladin Lv 90
    nah











    .........
    (5)

  2. #2
    Player
    AmpelioB's Avatar
    Join Date
    Jun 2017
    Location
    Ul'Dah
    Posts
    374
    Character
    Kaimir Barone
    World
    Behemoth
    Main Class
    Summoner Lv 100
    No. but if you REALLY got a problem with people rescuing you, you can just report them.
    (5)

  3. #3
    Player
    VerdeLuck's Avatar
    Join Date
    Jan 2022
    Posts
    1,105
    Character
    Ymir Bombullshale
    World
    Halicarnassus
    Main Class
    White Mage Lv 100
    There's a thread on the Healer subforum where I suggested adding a "disable help from allies" feature similar to other games like Dota 2 where a skill can be used to either save a player or potentially troll and kill them. It seems like a good compromise to protect people from griefing and purposeful killing if they're worried about it, protect them from unwanted use if they care about it or are trying to greed with manaward or something similar, but it would still keep the skill around for the people who do want to use it and want it used on them for strategies or otherwise.
    Nothing really outside of Extreme, Savage, and Ultimate really punishes a player for failing a mechanic past just killing them individually, so the risk of a player not being rescued and causing a wipe is pretty slim. It also pre-empts a lot of arguments about it by letting people decide if they want to be pulled or not.
    (12)

  4. #4
    Player
    FoxyAreku's Avatar
    Join Date
    Jul 2014
    Location
    Limsa
    Posts
    2,889
    Character
    Areku Foxfire
    World
    Hyperion
    Main Class
    Scholar Lv 90
    On the contrary, it needs to be made better so it pulls the person to you instantly instead of having a delay.

    Lots of people use it as intended.
    (18)

  5. #5
    Player
    Packetdancer's Avatar
    Join Date
    Oct 2019
    Location
    Gridania
    Posts
    1,948
    Character
    Khit Amariyo
    World
    Leviathan
    Main Class
    Sage Lv 100
    Quote Originally Posted by VerdeLuck View Post
    There's a thread on the Healer subforum where I suggested adding a "disable help from allies" feature similar to other games like Dota 2 where a skill can be used to either save a player or potentially troll and kill them. It seems like a good compromise to protect people from griefing and purposeful killing if they're worried about it, protect them from unwanted use if they care about it or are trying to greed with manaward or something similar, but it would still keep the skill around for the people who do want to use it and want it used on them for strategies or otherwise.
    My only problems with this are:
    1. I rarely use Rescue, and pretty much only ever in the situation where not using it is about to cost me Swiftcast and 2400 MP -- e.g. the target player is about to die -- or where the player is standing somewhere that's about to wipe all of us. (Aglaia's final fight in particular, during the scale mechanic.) Without Rescue, I have nothing I can do for those situations, and the DPS can't really refund my 2400 MP.
    2. Rescue's timing is... I'll politely call it "somewhat odd". If I have to use it, I'm generally having to stop doing everything else for a chunk of time. If you make it so there's a random chance that Rescue is just not going to work at all -- on top of the existing "Rescue sometimes goes off so late you're pulling an unconscious DPS to your side rather than a conscious one" scenario -- then I am likely to stop using Rescue altogether, rather than just using it rarely. As, I suspect, are any other healers who use it for its intended function.

    If you want to remove Rescue, then just remove it. Making it conditional and demanding the healer play a guessing game of "hey, do I have to see briefly into the future and then drop everything to Rescue you, but maybe you've disabled it so it's just LOLNOPE and I wasted that time" is actually worse than just removing Rescue, because it will be functionally the same thing while still pretending we have Rescue.

    I have come up before with ways to make Rescue conditional, but they're always kind of convoluted; for instance, if someone has disabled Rescue but a healer tries to Rescue them regardless, the Rescue doesn't work and the player instead receives a "Salvation Declined" debuff for 10s. If they die within that 10s, they get an "Unsaved" buff. A healer can rez an Unsaved player in question instantly and without MP cost, but the player is rezzed having gone straight through Weakness to the Brink of Death 50% debuff you get when rezzed while still under Weakness. That way, people who disable Rescue because they have plans to get to safety have nothing change; they can still move to safety and the debuff falls off. And people who disable Rescue and then stand in the bad at least don't cost a healer 2400 MP, so long as the healer tried to save them.

    (And it's not a freebie you can just cheese a mechanic with, because the DPS hit on rezzing an Unsaved player would be significant.)

    But that's not super straightforward. And I suspect people would still complain that, like, now healers use Rescue on them right before they're about to die so that they troll them by rezzing them with a more severe debuff. Or something.

    So, fine. Just remove Rescue. But if you do, have something else to give healers in its place, I beg of you; the ability to pull people to safety and out of the bad is literally the only utility unique to healers in this game, and when used properly, it's an excellent MP management tool (inasmuch as a player who is no longer in the bad is also no longer going to cost the healer 2400 MP).
    (7)

  6. #6
    Player
    MilkieTea's Avatar
    Join Date
    Dec 2020
    Location
    Interdimensionality
    Posts
    2,134
    Character
    C'erise Vanesse
    World
    Maduin
    Main Class
    Red Mage Lv 90
    No.
    /10char
    (8)
    Off-Topic Discussion Megathread: https://forum.square-enix.com/ffxiv/threads/434886-Off-Topic-Discussion-Megathread
    Quote Originally Posted by Stormpeaks View Post
    No thanks. Housing is fine as it is

  7. #7
    Player
    Haruka_R's Avatar
    Join Date
    Dec 2018
    Location
    Ul'dah
    Posts
    587
    Character
    Fenix Starfire
    World
    Midgardsormr
    Main Class
    Ninja Lv 100
    I agree. I hate rescue with a passion.
    (4)

  8. #8
    Player
    Batbrat's Avatar
    Join Date
    Feb 2020
    Posts
    320
    Character
    Gotham City
    World
    Gilgamesh
    Main Class
    Archer Lv 100
    No, I'm dumb and I need help. When people use rescue on me to save me from my own stupidity, I remember it with fondness and all the love in my heart for days afterward. I appreciate it more than they'll ever know lol
    (12)

  9. #9
    Player
    Kes13a's Avatar
    Join Date
    May 2020
    Location
    Gridania
    Posts
    2,842
    Character
    Etherea Stormaire
    World
    Zalera
    Main Class
    White Mage Lv 100
    I only use it to rescue, which when a dps is way out of position, or the other healer, is very handy so.. hmmm... nope

    a rezzed dps does less damage so, prefer to just have to toss a heal at them
    (3)

  10. #10
    Player
    Ronduwil's Avatar
    Join Date
    May 2019
    Location
    Texas
    Posts
    472
    Character
    Ronduwil Thaliakson
    World
    Goblin
    Main Class
    White Mage Lv 90
    While I can certainly see the potential for misuse, I see it used properly all the time in the level 50 alliance raids.
    (2)

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