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  1. #1
    Player
    KageTokage's Avatar
    Join Date
    Feb 2017
    Posts
    7,118
    Character
    Alijana Tumet
    World
    Cactuar
    Main Class
    Ninja Lv 100
    I agree that spread AoEs are probably the most triggering cause of player-induced death because when you're playing with randoms and no coordination there are so many ways it can go wrong.

    I usually commit to running in one direction...but then sometimes other players get the same idea and it becomes a game of chicken to see who's going to try to adjust, which can further snowball into both of us trying to adjust and mirroring each other's movements by pure coincidence.
    (0)

  2. #2
    Player
    Tiramu's Avatar
    Join Date
    Sep 2022
    Location
    Limsa, allied to Gridania
    Posts
    287
    Character
    Tira Mu
    World
    Raiden
    Main Class
    White Mage Lv 90
    Quote Originally Posted by KageTokage View Post
    I agree that spread AoEs are probably the most triggering cause of player-induced death because when you're playing with randoms and no coordination there are so many ways it can go wrong.

    I usually commit to running in one direction...but then sometimes other players get the same idea and it becomes a game of chicken to see who's going to try to adjust, which can further snowball into both of us trying to adjust and mirroring each other's movements by pure coincidence.
    Haha, two of us heading the same way and getting stuck, or me avoiding others into a tank buster. Had that happen a few times and have been saved, as a healer, from that with rescue.

    Rescue is useful but players have to be so quick with it most of the time it rarely gets used. But, its still useful and I think I've only been trolled with it once or twice.
    (1)
    WHM / BLM / SMN / NIN/ DNC / Omnicrafter and Gatherer