



So you say you can predict it and then immediately say you can't predict it when called out on it.My reply sole purpose there was to show you the other side of perspective as to why those rescues happens—but that’s the sole point you’re getting from my reply? For real? Well, I’ll bite the bait:
You are free to test it whenever we cross path, and I guarantee you: you will succeed doing it 100% of time. It is extremely rare of me to worry somebody would rescue me out of danger because guess what? I do what I consistently do: try not to fail my group. By doing so I’ve eliminated most of the need for my healers to rescue me out of danger except when the content is new to me. If you don’t want to be rescued out of danger then don’t give your healer a scare; or at least prove that you can be consistently good at it. Do this eliminate 100% of ineffective rescue though? Ideally yes, but that’s not going to happen: you’re going with random bunch. They don’t know you as much as you don’t know them.
Grief rescue? I assure you, they will 100% connect as well, at least for first time in the run. But I’ve said it in my reply to you which I don’t know why you seem to gloss over, but do correct me if I assume wrongly of you: those are silver platter handed to me & I will 100% report rescues that are used to grief randoms. After the report was sent, my job’s done & I move on to enjoy another duty.
Not all rescues are harmful. Please do not advocate for the ”I don’t see this is useful to me so please remove.”-baloney without understanding the whole picture. That’s one of the ways how you get the devs to water down gameplay to the blandness we have to this date.
Well my job is done.
When you deal with human beings, never count on logic or consistency.
Fluid like water. Smooth like silk. Pepperoni like pizza.
Did you even understand a word?
The general situation in which a well-meant Rescue will likely occur is easy to predict and avoid. There's a huge telegraph on the ground? You will increase the chance of getting rescued with every second you stand in it even it's not going off for another 4s.
There's an additional tiny, obscure safe spot for a mechanic that most people don't know about? You will increase your chances to get rescued if you chose this spot over another safe spot that would let you keep uptime just fine.
Healers don't use a well-meant Rescue unless someone seems to be doing something dangerous that'll likely kill them. And if they see it, they can't wait for another 3s to see what happens because of the delay so they use Rescue right away.
How to avoid well-meant Rescues? Either don't greed as hard and play mechanics like most people play them by chosing the obvious safe spots OR use Surecast/ Arm's Lenghts if you know you're about to greed hard.
Predicting when you'll likely get rescued IS easy: the more dangerous it looks and the more unreliable you played so far, the higher the chance to get yoinked. Don't like yoinks? Don't play super greedy/ inconsistently. Want to play super greedy or netflix and eat mechanics? Deal with the chance of getting yoinked.
I do what Packetdancer does and simply use Surecast if I know I'm about to greed hard on Ley Line uptime and have random healers. That's my opt-out. And IF a healer felt they need to yoink me, it almost always missed because I had Surecast up. Because I know very well when I'm about to do something really risky that I know how to pull off without making the healer work harder and I also know how it looks for a healer and why it is completely understandable that they'd yoink the turret to them.
As a side note: just came out of a p1s run where someone stood in the wrong square for Intemperance, so I ran to the right spot, rescued them in and ran back to mine. Would've gotten us a neat little partywide damage down otherwise. And someone was standing on the wrong pizza slice for Aetherflails and would've eaten the 2nd hit so - yoink!
It's that one skill that highly rewards good reaction, fight knowledge and good overview of the situation. Not every healer skill has to be a boring oGCD Medica II copy.
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