Quote Originally Posted by Packetdancer View Post
If Rescue is a point of this much bitterness, then perhaps it should be taken out. But then genuinely, actually remove it, and give healers something both unique and useful in its stead. Don't gut it, prop the corpse up in a chair, then point at it and go "Look! You don't need something to replace Rescue, Rescue's still here!"
I am still waiting on sleep to be given to healers, the chad sleep that sleeps more than just one mob. Also I am still extremely sad about fluid aura. 'no one used it so we just deleted it and here you go healers here is a water based skill at 90 lol xxxx deee'. I used that darn thing solo palace of the dead. There is barely already any crowd control and they take one skill away. It always makes me so salty. You saying this reminded me of how salty I am of it being removed. It was also great early levels when solo ing stuff in the over world.

Quote Originally Posted by MiaShino View Post
Aye aye! Much agreement but have no faith at'all that Square will replace it with something equally versatile. The closest ability we have on healers to even remotely being unique is expedient and that has already been "nerfed" once already. It will quickly be swapped for *generic make hp bar go up or reduce damage button X* and.. I really really hope this does not occur. It may be my final I quit moment.
This is a bit off topic, but the nerf makes me upset due to it not being overpowered. I feel this might be why many classes get nerfs, but when people find unique ways to use a skill or play a class well, it gets nerfed because one person or many people found out a way to boost their numbers by a small amount. I wont mention one thing that I discovered for fear they will nerf it, but there is something silly that can be utilized on every class to boost numbers insubstantially. If the devs realized this happens than they will nerf everything because one small group of people's numbers were slightly bigger so everyone must suffer.